TF2DevTrivia's profile picture. Covering trivia and fun facts regarding the development of Team Fortress 2

TF2 Development Trivia

@TF2DevTrivia

Covering trivia and fun facts regarding the development of Team Fortress 2

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Team Fortress 2 was released for PC, Xbox 360, and PS3 as a part of The Orange Box on October 10, 2007. The PC and Xbox versions were developed inhouse by Valve, whereas the PS3 version was outsourced to be developed by EA.

TF2DevTrivia's tweet image. Team Fortress 2 was released for PC, Xbox 360, and PS3 as a part of The Orange Box on October 10, 2007. The PC and Xbox versions were developed inhouse by Valve, whereas the PS3 version was outsourced to be developed by EA.

The textures for Spy’s viewmodel arms not only use an outdated palette, but the red textures were also compiled with the blue skin’s pinstripe layer enabled, seemingly by mistake.

TF2DevTrivia's tweet image. The textures for Spy’s viewmodel arms not only use an outdated palette, but the red textures were also compiled with the blue skin’s pinstripe layer enabled, seemingly by mistake.
TF2DevTrivia's tweet image. The textures for Spy’s viewmodel arms not only use an outdated palette, but the red textures were also compiled with the blue skin’s pinstripe layer enabled, seemingly by mistake.

The textures for the Engineer’s building blueprints were created using blueprints for a 1965 Imperial Crown Coupe.

TF2DevTrivia's tweet image. The textures for the Engineer’s building blueprints were created using blueprints for a 1965 Imperial Crown Coupe.
TF2DevTrivia's tweet image. The textures for the Engineer’s building blueprints were created using blueprints for a 1965 Imperial Crown Coupe.

Several elements of the Quick Fix's backpack mesh appear to be recycled from an older "Brewery" model created for an earlier iteration of Meet the Medic, suggesting that the backpack may have actually been made from some form of a beer keg.

TF2DevTrivia's tweet image. Several elements of the Quick Fix's backpack mesh appear to be recycled from an older "Brewery" model created for an earlier iteration of Meet the Medic, suggesting that the backpack may have actually been made from some form of a beer keg.
TF2DevTrivia's tweet image. Several elements of the Quick Fix's backpack mesh appear to be recycled from an older "Brewery" model created for an earlier iteration of Meet the Medic, suggesting that the backpack may have actually been made from some form of a beer keg.

The texture used for the Powerhouse terminal's screen is directly referenced from the Nostromo's boot sequence in Alien (1979). Some of the reference image remains visible in the background of the texture.

TF2DevTrivia's tweet image. The texture used for the Powerhouse terminal's screen is directly referenced from the Nostromo's boot sequence in Alien (1979). Some of the reference image remains visible in the background of the texture.
TF2DevTrivia's tweet image. The texture used for the Powerhouse terminal's screen is directly referenced from the Nostromo's boot sequence in Alien (1979). Some of the reference image remains visible in the background of the texture.

The recently released TF2SDK includes various revised code comments that have had their original vulgarity removed from them.

TF2DevTrivia's tweet image. The recently released TF2SDK includes various revised code comments that have had their original vulgarity removed from them.
TF2DevTrivia's tweet image. The recently released TF2SDK includes various revised code comments that have had their original vulgarity removed from them.
TF2DevTrivia's tweet image. The recently released TF2SDK includes various revised code comments that have had their original vulgarity removed from them.
TF2DevTrivia's tweet image. The recently released TF2SDK includes various revised code comments that have had their original vulgarity removed from them.

TF2 Development Trivia reposted

Mod makers rejoice: The Team Fortress 2 SDK has arrived! We've updated the Source SDK with all of TF2's client and server game code. Change, extend, or rewrite TF2, and publish them as mods on Steam. teamfortress.com/post.php?id=23…

TeamFortress's tweet image. Mod makers rejoice: The Team Fortress 2 SDK has arrived! We've updated the Source SDK with all of TF2's client and server game code. Change, extend, or rewrite TF2, and publish them as mods on Steam. teamfortress.com/post.php?id=23…

TF2 Development Trivia reposted

In other news! I recently discovered an official expiration date shot dmx, I'm releasing the dmx here for anyone to use! Video below showcasing the dmx drive.google.com/file/d/1RAFa9e…


Prior to release, TF2's environments initially made more use of normal-mapping. This is a technique to create the illusion of visual depth and detail onto simplistic geometry. As for why these normal maps were cut before release is unknown.

TF2DevTrivia's tweet image. Prior to release, TF2's environments initially made more use of normal-mapping. This is a technique to create the illusion of visual depth and detail onto simplistic geometry. As for why these normal maps were cut before release is unknown.
TF2DevTrivia's tweet image. Prior to release, TF2's environments initially made more use of normal-mapping. This is a technique to create the illusion of visual depth and detail onto simplistic geometry. As for why these normal maps were cut before release is unknown.
TF2DevTrivia's tweet image. Prior to release, TF2's environments initially made more use of normal-mapping. This is a technique to create the illusion of visual depth and detail onto simplistic geometry. As for why these normal maps were cut before release is unknown.

Recently some of the animations used to construct the first trailer for TF2 were found and fixed. Below is some videos showcasing the animations with a link to the fixed DMXs for those interested. Credit: @sealgb drive.google.com/file/d/1OV4i6x…


Although the Engineer's dispenser is commonly believed to be based on an old-fashioned cigarette vending machine, its design is more directly inspired by that of a Tokheim 452 gas pump.

TF2DevTrivia's tweet image. Although the Engineer's dispenser is commonly believed to be based on an old-fashioned cigarette vending machine, its design is more directly inspired by that of a Tokheim 452 gas pump.
TF2DevTrivia's tweet image. Although the Engineer's dispenser is commonly believed to be based on an old-fashioned cigarette vending machine, its design is more directly inspired by that of a Tokheim 452 gas pump.

As TF2's character designs were still being finalized, the team brought in core TFC players to test the game. Unfortunately, many of them were not pleased with the art direction the game had taken. Despite this initial negative feedback, the team decided to pursue this art style.

TF2DevTrivia's tweet image. As TF2's character designs were still being finalized, the team brought in core TFC players to test the game. Unfortunately, many of them were not pleased with the art direction the game had taken. Despite this initial negative feedback, the team decided to pursue this art style.

In the early stages of TF2's development, various texture styles were experimented with. One of the first was a water-colored style inspired by Miyazaki films. This "analog" approach proved to be too time consuming, so the team settled on a more oil-painted impressionistic style.

TF2DevTrivia's tweet image. In the early stages of TF2's development, various texture styles were experimented with. One of the first was a water-colored style inspired by Miyazaki films. This "analog" approach proved to be too time consuming, so the team settled on a more oil-painted impressionistic style.
TF2DevTrivia's tweet image. In the early stages of TF2's development, various texture styles were experimented with. One of the first was a water-colored style inspired by Miyazaki films. This "analog" approach proved to be too time consuming, so the team settled on a more oil-painted impressionistic style.
TF2DevTrivia's tweet image. In the early stages of TF2's development, various texture styles were experimented with. One of the first was a water-colored style inspired by Miyazaki films. This "analog" approach proved to be too time consuming, so the team settled on a more oil-painted impressionistic style.

Although it is commonly thought that Engineer's construction PDA is based on the TI 2500 Datamath, it's likely to be based on a variety of different calculators. It particularly closely resembles a Sharp EL-8.

TF2DevTrivia's tweet image. Although it is commonly thought that Engineer's construction PDA is based on the TI 2500 Datamath, it's likely to be based on a variety of different calculators. It particularly closely resembles a Sharp EL-8.
TF2DevTrivia's tweet image. Although it is commonly thought that Engineer's construction PDA is based on the TI 2500 Datamath, it's likely to be based on a variety of different calculators. It particularly closely resembles a Sharp EL-8.

The pickup truck prop that is commonly used throughout TF2 is based on a photograph that TF2's art director, Moby Francke, shot in the 1980s while touring Sonoma, California. The truck is a Chevrolet AK Series model specifically.

TF2DevTrivia's tweet image. The pickup truck prop that is commonly used throughout TF2 is based on a photograph that TF2's art director, Moby Francke, shot in the 1980s while touring Sonoma, California. The truck is a Chevrolet AK Series model specifically.

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