TheCuratorsDev's profile picture. Travel through an otherworldly museum solving puzzles featuring artifacts from MIA.
Senior game being produced at UW-Stout

Vessel

@TheCuratorsDev

Travel through an otherworldly museum solving puzzles featuring artifacts from MIA. Senior game being produced at UW-Stout

forms.gle/6Kmh4GxBCSUmWA… Want to be a playtester for Vessel? Check out this link to our playtest survey! It includes everything you need to play and tell us about the game! It takes about 30-45 minutes to play the game and take the survey. #indiedev #indiegame #playtest


Team Highlight: Nickolas Xiong For this project I have been collaborating with Berklee for audio feedback and implementation. Music is a big hobby of mine as well as playing games quickly. More preference on older video games, but that doesn't stop me from making new games now!

TheCuratorsDev's tweet image. Team Highlight:  Nickolas Xiong
For this project I have been collaborating with Berklee for audio feedback and implementation. Music is a big hobby of mine as well as playing games quickly. More preference on older video games, but that doesn't stop me from making new games now!

Team Highlight: Good evening everyone! My name is Whitney Phillips, and I am an artist and puzzle designer for Vessel. I have been working extensively on level layout and greyboxing, but when I’m free I spend most of my time working as a caregiver, and playing video games.

TheCuratorsDev's tweet image. Team Highlight:
Good evening everyone! My name is Whitney Phillips, and I am an artist and puzzle designer for Vessel. I have been working extensively on level layout and greyboxing, but when I’m free I spend most of my time working as a caregiver, and playing video games.

Team Highlight: Blake! Hello! I am Blake Bissell the programming lead for the team. I also have stepping into a mini technical artist role working on some VFX for the character model, and highlighting features in the game.

TheCuratorsDev's tweet image. Team Highlight: Blake! 
Hello! I am Blake Bissell the programming lead for the team. I also have stepping into a mini technical artist role working on some VFX for the character model, and highlighting features in the game.

Team Highlight: Hey everyone! I'm Mo Morris and the Art Lead for Vessel. I'm a jack of all trades and know a lot of random 3D skills, though I've been focusing on rigging and management. Fun Fact: I don't know what freetime is and am working on a game to ship outside of classwork

TheCuratorsDev's tweet image. Team Highlight:
Hey everyone! I'm Mo Morris and the Art Lead for Vessel. I'm a jack of all trades and know a lot of random 3D skills, though I've been focusing on rigging and management. Fun Fact: I don't know what freetime is and am working on a game to ship outside of classwork

Check out this awesome realtime VFX character we've been working on! #madewithunity #unity3d #VFX #indiedev #indiegame #VesselGame


Team Highlight: I'm Carson Johnson and I'm one of our programmers on Vessel, and I'm currently working on our ZenZone that will help display all of our MIA artifacts. My personal hobbies include learning more about both web design and playing tabletop games with my friends!

TheCuratorsDev's tweet image. Team Highlight:
 I'm Carson Johnson and I'm one of our programmers on Vessel, and I'm currently working on our ZenZone that will help display all of our MIA artifacts. My personal hobbies include learning more about both web design and playing tabletop games with my friends!

Thank you for the shoutout! Want other #indiegamedev like us? Take a look at @HappyMartGame @PuddleJumpStout @StudioFowlPlay @cliffbmitchell

Twitter loot time! Here are some wonderful #indiegamedev followers! #ff, #RT and Like these creative and cool souls. @PlayersToo @MysticTrix91 @JP21GameDev @RogezGames @GameApart @TheCuratorsDev @yykuzGGEV0SNejd @PolyReality @AuguryGame



Friday Fun Fact: our sound and music are being made by a team of 4 students from Berklee College of Music! #gamedev #sounddesign #indiegame


Highlight: Emily I'm an artist and the 3D modeler on the team. I also place assets in scenes to try and make them look nice once they've been set up. In my free time, I eat, sleep, work, and occasionally have time to play video games and D&D. Fun fact: I'm a certified scuba diver

TheCuratorsDev's tweet image. Highlight: Emily
I'm an artist and the 3D modeler on the team. I also place assets in scenes to try and make them look nice once they've been set up. In my free time, I eat, sleep, work, and occasionally have time to play video games and D&D. Fun fact: I'm a certified scuba diver

Check out this awesome project by our Art Lead!!

Twitter loot time! Here are some wonderful #indiegamedev followers! #ff, #RT and Like these creative and cool souls. @PlayersToo @MysticTrix91 @JP21GameDev @RogezGames @GameApart @TheCuratorsDev @yykuzGGEV0SNejd @PolyReality @AuguryGame



Friday Fun Fact: our game doesn't JUST have puzzles, it also has a courtyard and gallery space. This area is to allow the player to relax and learn a little about the art in between levels.

TheCuratorsDev's tweet image. Friday Fun Fact: our game doesn't JUST have puzzles, it also has a courtyard and gallery space. This area is to allow the player to relax and learn a little about the art in between levels.

Team Spotlight: Simon Baumgart, CS I do a lot of odds and ends but among them: I'm on the puzzle design team, I wrote the rough dialogue script and I'm working on expanding the Zen Zones. In my free time, I run D&D for my housemates and Doordash for my poor poor wallet.

TheCuratorsDev's tweet image. Team Spotlight: Simon Baumgart, CS
I do a lot of odds and ends but among them: I'm on the puzzle design team, I wrote the rough dialogue script and I'm working on expanding the Zen Zones. In my free time, I run D&D for my housemates and Doordash for my poor poor wallet.

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