Vessel
@TheCuratorsDev
Travel through an otherworldly museum solving puzzles featuring artifacts from MIA. Senior game being produced at UW-Stout
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forms.gle/6Kmh4GxBCSUmWA… Want to be a playtester for Vessel? Check out this link to our playtest survey! It includes everything you need to play and tell us about the game! It takes about 30-45 minutes to play the game and take the survey. #indiedev #indiegame #playtest
Team Highlight: Nickolas Xiong For this project I have been collaborating with Berklee for audio feedback and implementation. Music is a big hobby of mine as well as playing games quickly. More preference on older video games, but that doesn't stop me from making new games now!
Check out this dev blog written by Nick about audio implementation and working with our Berklee team! emilyshaffer0526.wixsite.com/vesselgame/pos… #indiedev #indiegame
emilyshaffer0526.wixsite.com
Dev Blog 7: Audio Team and Implementation Ahoy!
Hello everyone! This is Nickolas Xiong again here with more information about audio. We have established contact with a team of audio designers at Berklee college of music and have started collabor...
Star Wars Episode II: Attack of the Clones; 2002 #IndieGameDev #indiegame #madewithunity #screenshotsaturday
Team Highlight: Good evening everyone! My name is Whitney Phillips, and I am an artist and puzzle designer for Vessel. I have been working extensively on level layout and greyboxing, but when I’m free I spend most of my time working as a caregiver, and playing video games.
Today, I bring you a new dev blog post. emilyshaffer0526.wixsite.com/vesselgame/pos…
emilyshaffer0526.wixsite.com
Dev Blog 9: Character Rigs and Animations
Character CreationWritten By: Blake Bissell and KenleyThe original idea for our characters was inspired by “Everybodies Gone to The Rapture”. We wanted to create some sort of androginous character so...
Team Highlight: Blake! Hello! I am Blake Bissell the programming lead for the team. I also have stepping into a mini technical artist role working on some VFX for the character model, and highlighting features in the game.
New dev blog posted!! 👁️👄👁️ emilyshaffer0526.wixsite.com/vesselgame/pos… #indiedev #indiegame
emilyshaffer0526.wixsite.com
Dev Blog 8: User Interface and Splash Screen
Hello there, my name is Allen Fortney and I am one of the artist on the team. I am more specialized in concept work but the focus of this blog post is the user interface that is being created for...
Team Highlight: Hey everyone! I'm Mo Morris and the Art Lead for Vessel. I'm a jack of all trades and know a lot of random 3D skills, though I've been focusing on rigging and management. Fun Fact: I don't know what freetime is and am working on a game to ship outside of classwork
Check out this awesome realtime VFX character we've been working on! #madewithunity #unity3d #VFX #indiedev #indiegame #VesselGame
Team Highlight: I'm Carson Johnson and I'm one of our programmers on Vessel, and I'm currently working on our ZenZone that will help display all of our MIA artifacts. My personal hobbies include learning more about both web design and playing tabletop games with my friends!
Looking for something to read? Try our new dev blog post: emilyshaffer0526.wixsite.com/vesselgame/pos… #madewithunity #indiedev #indiegame
emilyshaffer0526.wixsite.com
Dev Blog 6: 3D Modeling in Maya
Hey there, my name is Emily Pickhardt and I'm the 3D modeler on the team. Thus this dev blog will be about my experience making the models for the game! There aren't many organic forms we needed to...
Thank you for the shoutout! Want other #indiegamedev like us? Take a look at @HappyMartGame @PuddleJumpStout @StudioFowlPlay @cliffbmitchell
Twitter loot time! Here are some wonderful #indiegamedev followers! #ff, #RT and Like these creative and cool souls. @PlayersToo @MysticTrix91 @JP21GameDev @RogezGames @GameApart @TheCuratorsDev @yykuzGGEV0SNejd @PolyReality @AuguryGame
Friday Fun Fact: our sound and music are being made by a team of 4 students from Berklee College of Music! #gamedev #sounddesign #indiegame
Highlight: Emily I'm an artist and the 3D modeler on the team. I also place assets in scenes to try and make them look nice once they've been set up. In my free time, I eat, sleep, work, and occasionally have time to play video games and D&D. Fun fact: I'm a certified scuba diver
Check out this awesome project by our Art Lead!!
Twitter loot time! Here are some wonderful #indiegamedev followers! #ff, #RT and Like these creative and cool souls. @PlayersToo @MysticTrix91 @JP21GameDev @RogezGames @GameApart @TheCuratorsDev @yykuzGGEV0SNejd @PolyReality @AuguryGame
Friday Fun Fact: our game doesn't JUST have puzzles, it also has a courtyard and gallery space. This area is to allow the player to relax and learn a little about the art in between levels.
Team Spotlight: Simon Baumgart, CS I do a lot of odds and ends but among them: I'm on the puzzle design team, I wrote the rough dialogue script and I'm working on expanding the Zen Zones. In my free time, I run D&D for my housemates and Doordash for my poor poor wallet.
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