Unity3dLabs's profile picture. The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.

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@Unity3dLabs

The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.

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We know that Unity is used for many use cases other than in games, if you are doing this comment below 👇


Huge shout out to @3duaun who supported Unity Developers #ParalluxCo in the creation of a virtual gallery for #SanDiegoComicCon #madewithunity #ComicConAtHome2020

FutureTechLive! returns to present the virtual World Builders activation, featuring immersive content by a global community of creators, powered by Unity. Explore new worlds in mixed reality, unleash your imagination, and create some magic. #ComicConAtHome #madewithunity #FTL2020



Huge congrats to Unity's own @GregMadison! #unitylabs #unity3d #auggieawards

Winner of the Best Indie Creator(s) in the #AWE2020 Auggie Awards: @GregMadison for Tangible UI!

ARealityEvent's tweet image. Winner of the Best Indie Creator(s) in the #AWE2020 Auggie Awards: @GregMadison for Tangible UI!


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The first-ever Dr. Seuss augmented reality (AR) experience was created using our Mixed and Augmented Reality Studio (MARS) editor extension! 🎉 Discover the app on any app store and learn more about our MARS editor extension: on.unity.com/2Ike0kO


Check out the new Dr.Seuss AR experience! We are thrilled this is the first publicly available app that was built using MARS. Excellent work by @sugarcreative forbes.com/sites/jessedam…


Would you like to be one of the first to test out the MARS HMD companion app? Will you be in SF during GDC? Then fill out the link below! unitysoftware.co1.qualtrics.com/jfe/form/SV_85…


📢Unity Labs is running MARS user testing sessions January 27-31st. If you are planning on being in San Francisco during that time, send a DM or email [email protected]


MARS + Image Markers + Boat Attack + Universal Render Pipeline. #Unity3D brings it all together and makes it easy.


The MARS Simulation view supports complex, enclosed environments. @Yarharhar's X-Ray effect can look mesmerizing with the right room.


Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: blogs.unity3d.com/2019/11/20/nor… Here it's being used to combine three different types of normal maps in a procedural texture.

Unity3dLabs's tweet image. Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: blogs.unity3d.com/2019/11/20/nor…

Here it's being used to combine three different types of normal maps in a procedural texture.

Games in the real world need to adapt to whatever environment is available. These scenarios should play the same, but creators must be empowered to communicate that intention. That's why procedural authoring is a fundamental aspect of MARS.


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Hey folks, EXCITING NEWS! The EditorXR runtime is out, meaning every piece of functionality we've built into this beast of a VR tool is available for you to use, customize, and add to your own projects! unity.com/editorxr


Watch the latest MARS talk from Unite Copenhagen. Includes the design process, a live demo, and the sensor-centric way MARS views the world. youtube.com/watch?v=kJtUwr…


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If you want to create powerful, deeply interactive #AR experiences that intelligently interact with the real world, we have the tools for you. #Unitytips Learn more about these tools and other announcements from #UniteCopenhagen: on.unity.com/35WRRDL


Morten's paper is making waves - great to see this having such an immediate impact.

Morten Mikkelsen's "Surface Gradient Based Bump Mapping Framework" is insanely powerful/efficient/easy to integrate! I'm so so glad to leave this problem behind forever (left: rotation matrices, right: surface gradients) *Paper even includes source!!!😭🙏unity.com/labs/publicati…



Read about the revolutionary new framework for layering and compositing of bump and normal maps. It's all in the paper published by Morten Mikkelsen, Director of Graphics for Unity Labs. unity.com/labs/publicati…


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Really excited for #MARS from the @Unity3dLabs team. I've gotten the opportunity to see it evolve and develop into a powerful game changing tool that really lets you think about and author #AR and #MR experiences in a new way! blogs.unity3d.com/2019/10/02/lab…


Labs' Authoring Tools Group is doing a roundtable today at #UniteCopenhagen at 3pm and we have some open slots! Email [email protected] for details. We'll be talking AR development, sensors, connected devices, and the future of Unity apps.


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