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Unity Ready

@UnityReady

Did you know that you can have more than one Project window in your #unity3d? It can really save you a lot of time! goo.gl/966CgB


Did you know that you can restore your edited scene file when #Unity3D crashes? goo.gl/BsTmZc


Use Mathf.PerlinNoise() to generate randomized waves for terrain generation or animations. goo.gl/Usdi74 #unity3d


You can easily change #Unity3D game quality settings at run time just like in AAA games! goo.gl/EkNZGy

UnityReady's tweet image. You can easily change #Unity3D game quality settings at run time just like in AAA games! goo.gl/EkNZGy

Time machine - part 3! Console log highlighting, inspector debug mode, copy & paste components. goo.gl/zqDo7R #unity3d


Navigate through your scene view just like in FPS games! goo.gl/Ug6eec #unity3d


Gizmos are not only icons. Learn how to script them! goo.gl/XzO652 #unity3d


Use Debug.DrawLine() to quickly draw lines on your scene view. goo.gl/6UejF9 #unity3d


Use [Space] and [Header] attributes to organize your inspector without writing a custom editor! goo.gl/g2wkAW #unity3d


Static and dynamic batching in #Unity3D. Learn how does it work: goo.gl/0NlAuR


Time machine part 2! Gizmos in game window, layers locking and visibility, hold shift to resize colliders. goo.gl/TCfg9e #unity3d


Learn how to save and manage your #unity3d layouts. goo.gl/iZslmF


Use profile samples to label your code in #Unity3D profiler. goo.gl/lTMw2g

UnityReady's tweet image. Use profile samples to label your code in #Unity3D profiler. goo.gl/lTMw2g

You can drag & drop your #Unity3D assets between editor instances. goo.gl/lZrY73


Swtich MonoDevelop to Visual Studio Community Editon. It's just better! goo.gl/1T487q #unity3d #VisualStudio


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