Daniel Bobrowski - UnrealLearn
@UnrealLearn
Daniel Bobrowski, VFX/TechArt/3D/UnrealEngine My youtube channel: https://www.youtube.com/@UnrealLearn
Recently I started to work on grids again, snapped to the player and overall looks fine, but I think there is still a lot of things that doesn't work right :D #UE5 #Niagara #Grid2D #UnrealEngine5
.@UnrealLearn demonstrated painting dynamic trails with the @UnrealEngine 5 player character using Niagara Grid2D. Tutorial coming soon: 80.lv/articles/dynam… #ue5 #unrealengine5 #vfx #niagara
Another update! This time, I’ve implemented complex collision detection for all kind of shapes, such as a player mesh. It's automatically read any mesh with a tag that overlaps my Grid2D bounds. #UnrealEngine #Grids2D #Gamedev #UE5
Whenever you watch a YouTube tutorial, don’t fully trust the tutor, including me. Treat tutorials as guides, watch several on the same topic, and work to understand things yourself. I strive to provide accurate, reliable info, but like anyone, I can make mistakes. Stay aware
I started my YouTube channel almost half a year ago. Thank you to everyone who decided to subscribe or comment on my videos. It has brought me so much joy! First video of 2025 will be about Grids2D, so stay tuned! youtube.com/@UnrealLearn #Ue5 #Tutorial #gamedev #UnrealEngine5
That was a long week! First Christmas then my B-Day, but finally I'm back and ready to work! I want to learn more about grids2D. I have tons of ideas for use it. But first I need to work more on basics, probably I'll try to share what I learned in form of a video or something
I Just recorded a new video on youtube - how to create own volumetric textures in substance designer and how to use them in unreal engine, hope you like it youtu.be/T46S5pb7Q-0
youtube.com
YouTube
How To Make 3D Fog With Your Own Volume Texture - Unreal Engine 5...
I'm learning #UnrealEngine Niagara Grid2D to use it as a render target. There is still much more to learn but I have my first milestone. Drawing particle position on grid in world space, also I don't need to put a mesh size by hand. #Techart #Gamedev #UE5 #Niagara #realtimeVFX
W.I.P I'm trying to recreate wild rune VFX from #Arcane in Unreal Engine 5, looks promising! Still much more to do... Probably I will do a little breakdown at the end on my youtube channel. #UnrealEngine #VFX #ue5
You can get a Cursor position in Unreal Materials with custom hlsl node and "View.CursorPosition". #Ue5 #UnrealEngine #UnrealTips
I'm working on a rock hyrax sculpt in my spare time! I've never been great at sculpting, but it doesn't look too bad so far. It's still in the blockout phase, so I'm open to any feedback #blender3d #blender #3dArt #3dsculpting #hyrax
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