Wow! I did not expect that! But thanks, @UnrealEngine! #ue4 #UnrealEngine #EpicGames
DevX? In GameDev? What the hell? Moderated Ask Us Anything panel at @gdcon 2025 MAXED OUT! Thanks: @Isaac_VII, Łukasz Wołowiec, Petr Nohejl + audience for great questions! See you soon! 📸 Photo: Krzysztof Knapik, Konrad Klocek. #GIC2025 #GameDev #DevX #Moderator #AskUsAnything
This is the last such big event this year. See you at the @gdcon in Poznań! #GameDev #DevX #DeveloperExperience #GameIndustryConference #GIC #GameDevelopment
💡 Know what DevX is? If not, you’re not alone! It’s a fresh game development concept making a huge impact behind the scenes. Think of it like this: if UX is how players feel playing your game 🎮then DevX is how YOU feel building it 💻 From CI/CD pipelines ⚙️ to version control…
My new expert post has just landed!
During one of our Unreal Engine-based projects, which featured a procedurally generated world, I needed to fix a crash that was reproducible only on the PS5. It turned out to be related to Garbage Collection - mixing soft and hard references with smart pointers couldn’t end well.…
My first @copernicon was a fantastic experience both as a participant and as a speaker. The room was packed, but the audience was incredible. So many great questions during my talk, the Q&A and even the next day. Can't wait for the next event! #gamedev #optimization #tricks
I invite you to local gamedev event in Kraków (Cybermachina). #devx #storytelling #gamedev
I got a green light to confirm that I contributed to this project. Check it out.
💥Today is the day! @CronosNewDawn advanced access starts now, and we’re excited to share that we developed the Nintendo Switch 2 version of the game - bringing time rifts, brutal combat, and survival horror directly to your hands. Get ready to survive a mind-bending horror…
My third expert post was published by @PixelAntGames. Check it out!
❌ It is common that reported defects lack valuable information, such as logs or screenshots. You can always collect and automatically attach these elements when you implement in-game defect reporting. I added it to the engine, so it was not necessary to even open JIRA. See the…
Local gamedev event in Wrocław will change its location tomorrow. #devx #storytelling #gamedev
My second expert post was published by @PixelAntGames. Check it out!
I was asked to replace the compiler for our engine on Windows from MSVC to Clang. Since it is our primary development platform, I needed to: 1️⃣ adjust developers’ environments, 2️⃣ organise the transition period, 3️⃣ provide emergency fallback in case of unexpected issues.…
My first expert post was published by @PixelAntGames. Check it out!
An interesting bug was assigned to me - a system error beep (only when starting the game via Steam). What did I conclude after investigating this problem? ➡️ When you do not know where the issue is, start with a binary search, ➡️ Documentation does not cover all the cases.…
After working many years in game development industry I have a lot better insight than in the past. However, I still remember the excitement learning from posts like this one just a little bit how it looks 'inside.'
Game development has four critical phases: ‣ Ideation (vision & planning), ‣ Pre-Production (prototyping & vertical slice), ‣ Production (content creation & testing), ‣ and Finalization (bug fixing & launch). Nintendo invests significant time in pre-production with small,…
Show & Tell - AntJam 2024 (PixelAnt Games' game jam) #publicspeaking #storytelling #gamedev #gamejam #showandtell
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