Zero (Nick)
@ZeroErrors
Working on @Hytale again!! Still mashing my keyboard until things happen.
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Blockbench plugin for Hytale is out and we have a tutorial to kick start your creations!
In today’s blog post, Thomas Frick gives an in-depth introduction on creating models in Hytale. ⚙️ Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale hytale.com/news/2025/12/a…
Wishing everyone a very happy holidays from the Hytale team! ❄️✨
Kinda crazy that @github wants to charge you to use your own hardware. Maybe time to look at some alternatives for builds. If it was a very low per-run fee I'd be more open but actually charging per-minute to use your own hardware is actually crazy talk
New Hytale Footage... Kind of.. Well. Nerd Video!!! I was asked to show how our Github looks like using "Gource" visualization. Here it is.. I wonder if you can see the part where collapsed the 300 branches into a single new main branch. Enjoy ;)
Finally got around to updating my website. At least looks a little nicer than before. zero.dev
16+ minutes of brand new gameplay footage. A taste of things to come. Enjoy, Cursebreakers ❤️ #Hytale youtu.be/rhaqjb_S2X8?si…
youtube.com
YouTube
Breaking the Curse | New Hytale Gameplay (16+ Minutes)
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
With a new year comes a new great announcement. This month we are adding two additional team members. Please give a warm welcome to Oskar Kuijken (@OskarKuijken) and Carl ‘Zumulus’ Thibeault! Oskar will be taking on the role as Lead Artist/Art Director, making sure that our game…
Hey folks! We wanted to share a quick update on the new studio, what we are building and how. The team recently met up in person for a week to talk about a variety of topics to get us started on building the company as well as building out our first game through prototyping. As…
Today we want to give a warm welcome to our new team member Polina (@LogadoPolina)! Polina brings a lot of experience from the many different roles she had on previous teams.
Made a little tool for P4 to remove files that should be ignored from a depot. Maybe useful for someone so its up on GitHub github.com/ZeroErrors/p4-…
If you haven't used flecs, you absolutely should. It's awesome, and with v4, it's even more awesome!!
Flecs v4 is out! 🎉🥂 ajmmertens.medium.com/flecs-v4-0-is-… #gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #ecs #flecs #gaming
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