Sheng Lam
@_8bitwizard
freelance concept artist | Firewalk, Funcom, Sloclap, Netflix, Valve, DON'T NOD, Fun Dog, CIG
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Use only one art to convince people to follow you
Use only one art to convince people to follow you
I made an infographic about the patterns in how we talk about patterns
Use only ONE art to convince people to follow you!
Use only one art to convince people to follow you!
Use only one art to convince people to follow you !
Concept by @_8bitwizard Plasticity -> Blender -> Marmoset -> Painter -> UE5 #UE5
Do you know the feeling when you have too many options to the point you don’t know anymore what to do and you end up doing nothing at all? ... hendrix-design.com/decision-paral…
Day 5 ! 📢-> Wave breaker speaker concept by @_8bitwizard Plasticity -> Blender -> Marmoset -> Painter -> UE5
New day of learning with a concept of @_8bitwizard Plasticity -> Blender -> Marmoset -> Painter -> UE5
New daily modeling exercise, based on @_8bitwizard concept ! Plasticity -> Blender -> Marmoset -> Substance Painter -> UE5
It's been a bit quiet but I'm working on a lot of things behind the scenes. On today's news I'm happy to share though that I've decided to make my first proper tutorial from a few years ago free for everyone to watch on Youtube. Enjoy and share! youtu.be/x2xGHRU_GTI
Another game asset practice, once again inspired by a concept of @_8bitwizard same workflow : Plasticity -> Blender -> Marmoset -> Substance Painter -> Unreal Engine
Hello Hello !!! 🌊🏝️ I come back with the 3rd part of the ISUA game Project ! It's a graduation project I did in a team to produce a game in 5 months ! 🌊🐟🦀A big thanks to my teammates and our mentor's feedbacks ! 💼-> artstation.com/artwork/3Ezkxm
SCISSORS designed in Art Nouveau style, late19th/early 20th century.
Some illustration snippets for ex.mag 06.
Hey 👋! I'm still learning and practicing modeling and texturing step by step. I spent today working on a small asset based on @_8bitwizard concept . Made using -> Plasticity -> Blender -> Marmoset -> Substance Painter -> Unreal Engine Any feedback is welcome
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