Benjamin Bojko
@benjaminbojko
Technology Director at @Bluecadet. I make things that weave digital storytelling into physical experiences. http://benjaminbojko.com | http://vis.social/@benjaminbojko
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Incredibly well visualized explainer of splines and continuity by @FreyaHolmer: youtube.com/watch?v=jvPPXb… This makes smooth movement and rendering in 3D so much more clear to me.
youtube.com
YouTube
The Continuity of Splines
Week 3 with #ableton and #touchdesigner: Effects. I wanted something drone-y and rumbly, that I could visualize as vibrations. For the visuals I experimented with instancing and shading. Very happy with how this track turned out. vimeo.com/880973609 #creativecode
vimeo.com
Vimeo
Conceptronica - Week 03 - Effects
I recently compiled my 2022 Survey of Alternative Displays (covering over 30 display types) into a ~125pg PDF for sharing/archival/printing purposes - you can grab it here: ablairneal.com/survey-of-alte…
Week 2 with @Ableton & @1null1: basic chord progressions over drums and ocean sunrise inspired visuals. Dug into basic music theory, scales and chords, and MiniLab 3. In TD explored height maps, noise, and basic signal processing. #touchdesigner #creativecodeart #ableton
Week 1 of Ableton + TouchDesigner: I joined a audio + visual study group and our first week's focus was drums. I challenged myself to stick with a simple loop and square to see how much I could express each drum. #ableton #touchdesigner
🔴 Finally! NVIDIA has finally made the code for Neuralangelo public! It has the ability to transform any video into a highly detailed 3D environment, and it's a technology related to but DIFFERENT from NeRF. 💡 Here's how it works: It takes a 2D video as input, showing an…
NeRFs are amazing ways to capture 3D scenes, but displaying them natively and in real time is still a challenge. This is a really impressive paper + code with a path towards real-time, high-quality rendering: repo-sam.inria.fr/fungraph/3d-ga…
New article on how we designed a physical human x AI poetry experience for @MITMuseum: bluecadet.com/news/poetry-ai/. With #chatgpt3 and davinci-003 out, it was great to reflect on the affordances of text AIs and how far those have come since GPT-2🤯
The MIT Museum recently opened and I got to lead creative tech for media across the four major galleries. Learned so much about AI, spatial integration, computation, gene editing, hologauze, curved OLED benders, milling and more. bluecadet.com/work/mit-museum. More insights to come
Headed to Pittsburgh for #ASTC2022. Come say hi if you're around! I'm presenting a sneak peek at our recent work for the @MITMuseum at 1pm on Monday: Beyond Science Lessons, Towards Science Experiences
Tensorflow in Cinder? @shiweili did a write up on how to get a DLL + lib compiled, GPU acceleration and all: medium.com/@shiweili/buil…. Cinder block hopefully to follow soon.
Just wrapped an incredibly fun #HacktheDeep at @AMNH and am super proud of our @Bluecadet team for winning the education category. We learned a lot and had fun building this interactive GL viz of floater data from Hurricane Maria.
So stoked for my second @AMNH hackathon this weekend at #HackTheDeep—this time with a full @Bluecadet squad. We'll be tackling computing challenges that museum scientists and curators are facing and I can't wait to nerd out (sleepover under the blue whale included).
Save the date! The @SpaceApps 2017 hackathon date has been officially announced. Get ready NYC! #NewSpaceCity 🚀
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