beyondtheaether's profile picture. Beyond the Aether is an experimental theater game about a British colony lost in Fairyland.

Beyond the Aether

@beyondtheaether

Beyond the Aether is an experimental theater game about a British colony lost in Fairyland.

The winner of this contest is the Principle of Truth, represented by Peter Strobel @xXProxyX


Come by the LARP desk to turn in your supplies and score your Principle's points!


Thanks for playing the Beyond the Aether ARG! We hope to see you May 16-18 at Millersylvania State Park ELC.


Join us in May for the season closer of Beyond the Aether, and make sure your ideal Principle comes true.


The last envelopes have been placed. Hurry!


Another envelope has been placed. Hurry!


Who will ultimately lead the colony to its safety, its destiny, and its prosperity? There is only one way to find out.


There can only be a single Principle left when the dust settles.


So now the question becomes, who can convince everyone to join their ideology? Who can convert the unbelievers?


But the only way to save the colony is for everyone to work together, under a single ideal, and a single banner.


With limited time, few resources, and a growing sense of the threat building, agents must decide how they can ensure the colony's survival.


In the meantime, agents use the portal system to jump back and forth across the colony itself, performing missions to boost their nation.


These seven Principle Fae act as negotiators, bringing agents back through the Cauldron when they die.


Over the course of several months, each nation meets the seven Principle Fae, strong entities that seem to represent the Principles.


Agents desperately negotiate to avoid war, while collecting the various resources to ensure their nation's dominance.


With forty years of tensions, conflicting ideologies, and no way home, the political situation becomes a powder keg.


The people who come back through the Cauldron come back with Fae Taint. Odd behaviors and deformities based on their death.


With the Cauldron, any nation could have an army of practically infinite soldiers. They could make the colony run correctly.


All nations start sending agents to the town of Ellsborne to find ways to take control of the Cauldron.


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