Chris
@canozalez
Level Designer @ Claymore Game Studios | 32 | He/Him
Don't own Death Trash yet? Here's your chance: Follow the Death Trash account and retweet this tweet so you'll have a chance to win a key. Among everyone who does we'll pick two winners for one Steam key each. store.steampowered.com/app/941460/Dea… (Keys are gifted by @Rubikow.)
Heya I am in need of some money rn. I'm openeing 3 commission slots! RT appreciated 🖤 Please DM me 🖤
This was a great read!
I wrote another one of these things. This time it's not really about "How to?" #leveldesign, instead is about how to think about leveldesign. link.medium.com/qndM3xAu76
link.medium.com
Zen - Level Design
I am often find my self “concerned” by my the amount of work that goes into my process. I find that in spite of all the good things that…
We reached out to our community and an unprecedented number of creators donated over 740 projects to be part of what we believe is the largest bundle ever. The Bundle for Racial Justice and Equality is now available #BlackLivesMatter itch.io/b/520/bundle-f…
Hell's yeah!
We're proud to announce our partnership with Amazon @PrimeVideo to bring TWO seasons of The Legend of Vox Machina to life! The @TitmouseInc team is already hard at work, and we're thrilled to see this series reach a bigger audience thanks to your support! kickstarter.com/projects/criti…
Here is our newest blog on how we used bolt to create a custom dialogue system. #2dplatformer #blog #unitydev #games
Here is an in-depth look at the design decisions behind the dialogue system used for #Shroudfell in our newest devblog on gamejolt. bit.ly/dvbl2 #unity3D #madewithunity #madewithbolt #gamedev @unity3d @ludiq_io
We are currently working on one of our boss fights. This is one of the concepts depicting the boss we call Spewkin Lord. #Shroudfell #gamedesign #conceptart #gameart #gamedev
Our first Development Blogpost is now on @gamejolt: Introducing Shroudfell - Devblog 1 A Devblog about how we got to work on #Shroudfell. bit.ly/devb1 #gamedev #indiedev #devblog #indiegame #gamejolt
Here you can see the changes one of our scenes went through since we started developing #Shroudfell. #leveldesign #gamedev #indiedev #gameart
This is Sol the main character of #Shroudfell. The script above the name is the written language of the people living around the Abyss. #character #gamedev #gameart #story #indiedev
We just published our @gamejolt page and will soon start to post on our Devblog there. In the meantime, you can already find new details about #Shroudfell on Gamejolt. bit.ly/shrdjolt #gamedev #gamejolt #devblog #indiedev
Using this system of custom nodes with bolt really makes creating dialogues a breeze. #madewithunity #madewithbolt #indiedev #IndieGameDev #unity3d
This is our dialogue manager for #Shroudfell made with custom nodes for @ludiq_io's bolt plugin. #madewithunity #madewithbolt #gamedev #unity3d
Check out some of our player animations for #Shroudfell. Soon we will be able to show all the new character animations of the player! #2dart #unity3d #animation #indiegame #characterart
Some more animations created for our main character. These are the basic attack animations. #animation #2danimation #character #indiedev #gamedev
One of the many animations that are currently in the works for our player character. #animation #shroudfell #gamedev #indiedev #game
A little peak into our programmers doings. #shroudfell #madewithunity #unity3d #code #gamedesign
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