James Rowbotham
@cbGameDev
#gamedev | Colourblind making games! | @PlayMarauders | #UE5 tips/tricks: http://bit.ly/3e7UwjN | ZombieTyping: http://bit.ly/48g94dQ | http://cbgamedev.itch.io
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I launched LEVEL OPTIMISE TOOL onto the FAB marketplace! Check it out👉buff.ly/77yGl3V It helps you identify bugs and optimisation opportunities in your #UE5 levels via 🔸47 Optimisation Searches 🔸46 Bug Searches Quickly identify issues like 🔸Lights with no Max Draw…
Since I started making my Zombie Typing game in my spare time, I’ve met a few other devs working on their own typing games! Check them and their projects out below 👇 @StarRune - Typing StarRune👉 buff.ly/zNGsSUb @elecorn - Keys Of Fury 👉 buff.ly/XHmEtwC…
I had a pleasure to have a chat with James about @Audiokinetic #wwise lessons learned from @PlaySOTN , #musicdesign , art of #scoring for #videogames and more! Also there are plenty of other interviews on his website - all about #gamedev. Check it out!
New Quick Dev Insights interview out! I spoke with @PavGekko, composer & audio director behind Spirit of the North 2, about: Designing Dynamic Game Music Systems Read here👉buff.ly/uS7A1BX We cover: 🔸Designing music that adapts and reacts to gameplay 🔸Using Wwise…
New Quick Dev Insights interview out! I spoke with @PavGekko, composer & audio director behind Spirit of the North 2, about: Designing Dynamic Game Music Systems Read here👉buff.ly/uS7A1BX We cover: 🔸Designing music that adapts and reacts to gameplay 🔸Using Wwise…
I create #UnrealEngine tools to help speed up development, catch bugs, and improve optimisation. I use these tools in my own projects to tackle real production challenges. Check them out on the FAB marketplace 👉 buff.ly/TEIbBbY #UE5 | #GameDevelopment | #GameDev |…
I recently reworked my logo & branding, which made me realise my website was way overdue an update So… I gave it a going-over New layout, cleaner look, better flow and a big colourblind fail along the way! See before/after images & the full write-up 👉buff.ly/wWxIErZ…
Back in 2017, I made a fighting game where the roster was… me and my friends It’s called RAGE It took far too long to make ha, but it still has a special place in my heart It’s free to play on Itch 👉 buff.ly/FgulzxY #IndieDev #GameDev #FightingGame #Itchio
I run a series called Quick Dev Insights Bite-sized interviews with people working in & around the games industry Covering topics like: Level Design, UI, Sound Design, Building a Community, etc 👉 What other topics would you like to hear bite-sized interviews about?…
Manually checking every actor in your #UnrealEngine level for bugs and optimisation issues is time-consuming, like searching for needles in a haystack. My Level Optimise Tool, quickly and effortlessly helps you find those needles in the haystack, via 93 targeted searches…
When I started making game dev content, it was for fun; never thought about branding. Years later… realised none of it matched 😅 So this weekend I fixed that! Now things have their own unique identity while still feeling connected Read how I did it 👉 buff.ly/uTG5y9g…
Been making a Zombie Typing survival game in my spare time Having a dead good time pulling it all together! The demo’s still up from Steam Next Fest, give it a go and wishlist if you enjoy it! 👉 buff.ly/AludrPW #GameDev | #IndieDev | #ScreenshotSaturday
With Steam Next Fest over, I wanted to say... Huge thanks to everyone who played Zombie Typing, left feedback, wishlisted. I really appreciate the support! If you haven’t tried it yet, the demo’s still live 👉 buff.ly/AludrPW #IndieDev | #GameDev
'Quick Dev Insights' is now on Substack! Now easier to read, browse, and subscribe 👉 buff.ly/dPYtQCQ Bite-sized interviews with people working across the games industry. Sharing real-world lessons, creative insights, all in quick 5-minute reads. Topics so far:…
Loved this chat between @JonasTyroller and Rene Habermann, who made Dome keeper. It's packed full of great insights and thoughts, and definitely worth your time listening to if you are an indie dev making games: youtube.com/watch?v=xINHrI… I actually met Rene at a Gamescom one…
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A while back, I started a tool to speed up set dressing & building out levels in #UE5 Haven’t had time to finish it yet, but it’s one I’d love to return to If only there were more hours in the day 😅 #GameDev | #IndieDev | #UnrealEngine
What’s a #UE5 tip/trick you think more people should know? I make short, to-the-point #UnrealEngine tips & tricks videos, and I’m looking for new ideas to cover! Here are the topics I've covered so far 👉 buff.ly/pgWk9R8 #Gamedevelopment | #GameDev | #IndieDev |…
If you like seeing the behind-the-scenes of game dev… I put together a Devumentry on the making of my Demo for Zombie Typing: 👉 buff.ly/NnIuEkb A Zombie Typing survival game that I'm making in my spare time! #IndieDev | #GameDev | #BehindTheScenes | #ZombieGame
I’ve now released 8 Quick Dev Insights interviews. Each one a short, focused chat with someone in the games industry! So far, I've covered: 🔸 Level Design – Alfie Bawden 🔸 Building A Community – Dan Walters 🔸 Indie Games Publishing – Jeff Giasson 🔸 Creating UI For Games –…
I've built two tools to help make #UE5 development smoother: 🔸Level Optimise Tool - checks level actors for issues/optimisation 🔸Project Optimise Tool - checks your entire project content for issues/optimisations Both are up on the FAB marketplace: 👉 buff.ly/TEIbBbY…
It’s surreal seeing my own game 'Zombie Typing' in #SteamNextFest! 👇 store.steampowered.com/app/3949700/Zo… Taking a break to try out some of the other demos tonight, so many cool projects out there. Here is an image of what I'm trying out tonight. What else should I try out? #GameDev |…
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