codenameone_'s profile picture. Engine/Systems Programmer at Avalanche Studios Group

Akshat Thukral

@codenameone_

Engine/Systems Programmer at Avalanche Studios Group

Akshat Thukral reposted

Let's design a fast O(1) memory allocator with minimal fragmentation. Need to sub-allocate GPU resources (Metal placement heaps and Vulkan memories), so we need a good allocator. Thread...


Akshat Thukral reposted

From the creators of @theHunterCOTW comes a genre-defying fishing experience. Announcing Call of the Wild: The Angler, coming later this year to PC via Steam, the Microsoft Store, and Epic Games Store, with consoles to follow. youtu.be/-QnxwKppyGo

COTWTheAngler's tweet card. Call of the Wild: The Angler | Official Reveal Trailer

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Call of the Wild: The Angler | Official Reveal Trailer


Akshat Thukral reposted

You know, I'm something of a collector. What do I collect? Why, the images that publishers tweet when they delay their games, of course.

gamemakerstk's tweet image. You know, I'm something of a collector.

What do I collect?

Why, the images that publishers tweet when they delay their games, of course.
gamemakerstk's tweet image. You know, I'm something of a collector.

What do I collect?

Why, the images that publishers tweet when they delay their games, of course.
gamemakerstk's tweet image. You know, I'm something of a collector.

What do I collect?

Why, the images that publishers tweet when they delay their games, of course.
gamemakerstk's tweet image. You know, I'm something of a collector.

What do I collect?

Why, the images that publishers tweet when they delay their games, of course.

Akshat Thukral reposted

My series Tech Focus is back! For this return episode I go back to the basics exploring how video games historically have achieved Global Illumination. What techniques existed before hardware ray tracing? What are their strengths and weaknesses? Enjoy!😎 youtu.be/yEkryaaAsBU


Akshat Thukral reposted

This happens if you NEVER profile your serialization code. Imagine how much developer time this code wasted during the years of development. Everybody waiting for the game to load. Profiling and optimizing serialization performance early is important. nee.lv/2021/02/28/How…


Akshat Thukral reposted

Computer Graphics from Scratch gabrielgambetta.com/computer-graph…


Akshat Thukral reposted

Reminder that C++ linking model is brittle as heck, and the linker is free to choose *any* inline function from any object file. Here's me after spending almost two days on an accident that was lurking in a codebase for a decade, and happened just now.

aras_p's tweet image. Reminder that C++ linking model is brittle as heck, and the linker is free to choose *any* inline function from any object file. Here's me after spending almost two days on an accident that was lurking in a codebase for a decade, and happened just now.

Akshat Thukral reposted

I often get asked in DMs about how GPUs work. There is a lot of information on GPU architectures on the web, one can start with these (thread) simonschreibt.de/gat/renderhell/ fragmentbuffer.com/gpu-performanc… developer.nvidia.com/content/life-t… gpuopen.com/presentations/…


Akshat Thukral reposted

This is one of the strangest books i have ever bought, look at the title of the book and the name of the author ,this is the most technical book I've ever seen 😂😂, there's no words just instructions, @mattgodbol maybe you will like this, 40 puzzles in assembly.

filipe_mulonde's tweet image. This is one of the strangest books i have ever bought,  look at the title of the book and the name of the author ,this is the most technical book I've ever seen 😂😂, there's no words just instructions,   @mattgodbol maybe you will like this, 40 puzzles in assembly.
filipe_mulonde's tweet image. This is one of the strangest books i have ever bought,  look at the title of the book and the name of the author ,this is the most technical book I've ever seen 😂😂, there's no words just instructions,   @mattgodbol maybe you will like this, 40 puzzles in assembly.

Akshat Thukral reposted

A good, concise description of physically based rendering (PBR): github.com/moneimne/glTF-…


Akshat Thukral reposted

During my years in graphics there have been many great conference presentations but also a few that I found "eye opening" and changed the way I think about and approach gfx programming. My top 3, in no particular order, probably are (1/4):


Akshat Thukral reposted

ever wanted to learn math for game dev? come join me for a two-week course on vectors, trig, matrices, trajectories, and more!! 🎉 🗓 21/23/28/30th 🌍 9:00-15:00 CEST 🌎 12am-6am PDT 📡 streamed live at twitch.tv/acegikmo


So the game I have been working on for the past two years is finally announced! I'm pretty excited about it and proud of it despite all the hate it is getting :(. I aim to give my absolute best to improve whatever is possible from here on!!! youtu.be/htzq7EEXQs8


Akshat Thukral reposted

A chemist froze himself at -273.15°C, everyone said he was crazy but he was 0K.


Akshat Thukral reposted

Me: It's morning! Time to start the day! How are we doing today, brain? My brain: Everything is fucked 🙃 Me: Outstanding.


Akshat Thukral reposted

I just had my mind completely blown away by this gentle introduction to Geometric Algebra, everything just make sense: m.youtube.com/watch?v=tX4H_c…


Akshat Thukral reposted
ProgramMax's tweet image.

Akshat Thukral reposted

The SIGGRAPH Physically Based Shading course is back this year! :) (And I will be talking about atmosphere rendering in @UnrealEngine )

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