CodSpeed
@codspeedhq
Monitor your performance continuously
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We now support OIDC authentication for workflows 🎉 No more authentication token, enhanced security, and simply a more straightforward setup! codspeed.io/changelog/2025…
A new "how to benchmark" guide is available, this time for Rust 🦀 For a language often chosen for speed without compromising safety, being able to measure performance is paramount. This guide covers everything from basic setup to CI integration. codspeed.io/docs/guides/ho…
codspeed.io
How to Benchmark Rust Code? - CodSpeed Docs
Learn how to measure the performance of your Rust code by writing and running benchmarks locally and continuously in CI to catch regressions.
We just released a new guide on writing benchmarks in Python. It encapsulates the most common and useful patterns we've seen while building @codspeedhq Check it out ✨👇 codspeed.io/docs/guides/ho…
codspeed.io
How to Benchmark Python Code? - CodSpeed Docs
Learn how to measure the performance of your Python code by writing and running benchmarks locally and continuously in CI to catch regressions.
Super proud to have participated in @IfThisThenDev's podcast in 🇫🇷 We talk about measuring performance, CI, @codspeedhq, and even AI and MCP!
I just wrote a guide on how to test the performance of your Python code with benchmarks. It 's a good place to start if you never did it! codspeed.io/docs/guides/ho…
codspeed.io
How to Benchmark Python Code? - CodSpeed Docs
Learn how to measure the performance of your Python code by writing and running benchmarks locally and continuously in CI to catch regressions.
my work here is done
improving @cloudflare workers text encoder encode method by 6x github.com/cloudflare/wor…
github.com
improve text encoder encode performance by anonrig · Pull Request #5448 · cloudflare/workerd
Improves Next.js benchmarks by 4-7% and WebAssembly applications by 5% Sharing @mhart's benchmark results: Before: Thread Stats Avg Stdev Max +/- Stdev Latency 17.63m...
We’ve been holding this one back for a while… Not because we didn’t want to build it, but because we didn’t want to sacrifice our key objective: measurement consistency and reproducibility. Now it’s ready! Enjoy 🚀
We just released Benchmark-level performance gates! ⚡🚪 Whether you're hunting for instructions and cache accesses or just measuring global latency, you can have it all in a single performance report!
improving @cloudflare workers text encoder encode method by 6x github.com/cloudflare/wor…
github.com
improve text encoder encode performance by anonrig · Pull Request #5448 · cloudflare/workerd
Improves Next.js benchmarks by 4-7% and WebAssembly applications by 5% Sharing @mhart's benchmark results: Before: Thread Stats Avg Stdev Max +/- Stdev Latency 17.63m...
Inlining Information is now available in @codspeedhq flame graphs. You can now track how the compiler inlines your code directly in the UI. codspeed.io/changelog/2025…
codspeed.io
Better granularity with Inlining Information - Changelog - CodSpeed
Stop guessing why performance changed between builds. See inlined frames directly in your flamegraphs for complete visibility into compiler optimizations.
We just shipped a pretty huge performance improvement to the @codspeedhq GitHub Action 👇 codspeed.io/changelog/2025…
codspeed.io
Runs just got 2 minutes faster! - Changelog - CodSpeed
GitHub Action setup now uses caching to skip redundant package installations, reducing CI time by 1-5 minutes per run.
We've fixed it! All runs on GitHub Actions are now ~2 minutes faster! ⚡ codspeed.io/changelog/2025…
codspeed.io
Runs just got 2 minutes faster! - Changelog - CodSpeed
GitHub Action setup now uses caching to skip redundant package installations, reducing CI time by 1-5 minutes per run.
Today I fixed a problem where our benchmarks were running too slowly for the past two years. Yes, you heard that correctly - the benchmarks run too slow, each run takes over 2 minutes 😠 @overlook_motel and I suspected everything except ... So we use @codspeedhq for continuous…
Walltime profiling is now available across Rust, C/C++, Python, and Go! 🚀⚡ Get detailed flamegraphs powered by perf to pinpoint bottlenecks in real-world scenarios! codspeed.io/changelog/2025…
codspeed.io
Introducing Walltime Profiling Across Languages - Changelog - CodSpeed
Walltime now includes profiling support powered by perf, available for Rust, C/C++, Python, Go, and Node.js to pinpoint bottlenecks in real-world scenarios.
🚀🦫 New guide for Gophers: Benchmarking a Gin HTTP API codspeed.io/docs/guides/be…
codspeed.io
Benchmarking a Go Gin API Performance - CodSpeed Docs
Build a Gin HTTP API, write Golang benchmarks, and run them with CodSpeed in consistent CI environments
Time to fix 🔨👷
Today I fixed a problem where our benchmarks were running too slowly for the past two years. Yes, you heard that correctly - the benchmarks run too slow, each run takes over 2 minutes 😠 @overlook_motel and I suspected everything except ... So we use @codspeedhq for continuous…
First @codspeedhq benchmarks in Zig are here! Kudos to @James_Elicx for kickstarting the integration with our instrument hooks!
New feature release today ✨
🚀 Major change in how @codspeedhq analyzes performance tests: Partial Runs are live. Making the performance feedback tighter than ever before. codspeed.io/changelog/2025…
We've just added more minutes of macro runners for open-source repositories! codspeed.io/changelog/2025…
codspeed.io
More Free Macro Runners minutes - Changelog - CodSpeed
All plans now includes 600 monthly macro runner minutes (up from 120) with possible additional minutes for open source projects.
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