Fun times with shadows. These are abhorrently expensive
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All the point lights. These end up being pretty expensive even though I'm drawing them as instanced spheres. For physically accurate falloff they need to be massive and result in essentially fullscreen draws. There's probably some math trickery to get around this
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33
Moved to deferred PBR. Trying to figure out point lights and attenuation
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38
Fun stuff. Classic Burley-GGX BRDF and prefiltered cubemap for indirect specular. Emissives/bloom/tonemapping next
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35
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