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Jaafer

@crash_on_init

CSM


Fun times with shadows. These are abhorrently expensive

crash_on_init's tweet image. Fun times with shadows. These are abhorrently expensive

All the point lights. These end up being pretty expensive even though I'm drawing them as instanced spheres. For physically accurate falloff they need to be massive and result in essentially fullscreen draws. There's probably some math trickery to get around this

crash_on_init's tweet image. All the point lights. These end up being pretty expensive even though I'm drawing them as instanced spheres. For physically accurate falloff they need to be massive and result in essentially fullscreen draws. There's probably some math trickery to get around this

Fun times with Porsches and transparency sorting

crash_on_init's tweet image. Fun times with Porsches and transparency sorting
crash_on_init's tweet image. Fun times with Porsches and transparency sorting

Moved to deferred PBR. Trying to figure out point lights and attenuation

crash_on_init's tweet image. Moved to deferred PBR. Trying to figure out point lights and attenuation

Sparkly! Until it isn't

crash_on_init's tweet image. Sparkly! Until it isn't
crash_on_init's tweet image. Sparkly! Until it isn't

Fun stuff. Classic Burley-GGX BRDF and prefiltered cubemap for indirect specular. Emissives/bloom/tonemapping next


PBR time 🤓


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