Dead Language
@deadlanguageio
Dead Language is a zombie shoot-em-up and language study game all in one. It's a work in progress with a dev team of 1 (@sethpuckett), so bear with me.
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I've been quiet lately while I work on bug fixes and content cleanup. Not the most exciting work, but very important. Here's some gameplay from the themed lesson "Around the House"! Check out the full video on Youtube: youtube.com/watch?v=JCvb46… #GameDev #IndieDev #DeadLanguage
I've heard from a few people that the pixelated font is difficult for them to read. In an effort to make the game as accessible as possible I’ve added the option to change the font to a smoother, more-readable one. log.deadlanguage.io/development/20… #GameDev #IndieDev #LanguageLearning
Several people have reported that the game sometimes crashes when registering a new account. So I cleaned up the logic and added a loading screen while everything is being setup. Read all about it in the dev log: log.deadlanguage.io/development/20… #GameDev #IndieDev #LanguageLearning
Added tons of language content to the game! As it stands the game contains 45 lessons comprised of 209 individual stages, for a total of 2,167 Spanish vocab words to learn! Read all about it in the dev log: log.deadlanguage.io/language%20lea… #GameDev #IndieDev #LanguageLearning
Working on a demo mode so potential players can get a feel for the game without having to create an account and go through the whole tutorial. #GameDev #IndieDev #LanguageLearning log.deadlanguage.io/development/de…
Still adding audio support! The music & sound effects in the minigame are coming along nicely. #GameDev #IndieDev log.deadlanguage.io/audio/2019/09/… youtu.be/r1W2X9P1_bQ
youtube.com
YouTube
Dead Language Minigame Sounds 2019-09-10
I've started adding music and sound effects! (And an options menu where they can be turned off.) Read about it in the latest dev log: log.deadlanguage.io/development/au… #GameDev #IndieDev youtu.be/0A5Im4_S0Ac
youtube.com
YouTube
Dead Language Audio - 2019-09-05
Working on unlockable items and enemies, as well as some UI tweaks for the map screen. Read all about it in the latest dev log. #GameDev #IndieDev log.deadlanguage.io/development/de…
I'm working on lots of early gameplay tooltips and story progression. I don't want to overwhelm new players, so I'm putting a lot of thought into how new gameplay mechanics will be introduced. Check it out on the dev log! log.deadlanguage.io/development/20… #GameDev #IndieDev
Bruisers are tough. They take 3 shots to kill and can quickly overwhelm the player if there are too many onscreen. So I added… the shotgun! It can take down the biggest zombies with a single shot. But be careful, it has limited ammo! #GameDev #IndieDev log.deadlanguage.io/development/20…
Working on some new types of enemies. I’ve add sprinters, which move much faster than normal zombies, and bruisers, which are slower, but take 3 shots to kill. Read all about it in the dev log: log.deadlanguage.io/development/20… #GameDev #IndieDev
I’ve started adding collectable items to the game! The first one is cash. Collecting cash allows the player to pay a mercenary to kill zombies for them. Read all about it in the latest dev log: log.deadlanguage.io/development/20… #GameDev #IndieDev
Last map update for a bit. Better visualization of completed stages & lessons, locked lessons are actually locked now, and lessons are connected by paths on the map. Read about the latest in the dev log log.deadlanguage.io/development/20… #GameDev #IndieDev #ScreenshotSaturday
New dev log! Players can now log in and their progress will be saved. I also added 'review' stages that are unlocked after all the other stages in a lesson are completed. Check it out! log.deadlanguage.io/development/20… #GameDev #IndieDev
Making a lot of progress on the map screen. Still needs work, but the basic flow is there. Select a lesson, select a stage, choose to practice or go right into the game. And all the content is being read from the database 🎉 #GameDev #IndieDev
Wall of text alert! This is my first go at having the narrator explain the map screen. But… I think I need to break this up and have it explained in pieces. This is a lot to take in in one go. #GameDev #IndieDev
User profiles, cloud storage, and data security! Lots of boring but important infrastructure setup this week. My head has been spinning trying to learn all about Google Firebase. Read all about it in the latest dev log: log.deadlanguage.io/development/in… #GameDev #IndieDev
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