develop01c
@develop01c
Used to teach GameDev in C#/XNA/Unity. Enthusiastic about code, optimization, RTS games, history and maps.
Been a while since I posted anything, this one is short but hopefully useful for someone out there! #GameDev
Is your custom logging system in #unity3d being bloated with extra call stacks and clicks not leading you to the right line of code? Have a look at this! #GameDev #IndieDev thungsten.com/article/4/prop…
⭐ Thungsten Grid was just updated (2025.09.27a) with a user requested feature: Features - Added property _Offset to offset the grid by a set amount, in both Local and World spacing modes. #gamedev #unity3d #shader assetstore.unity.com/packages/vfx/s…
assetstore.unity.com
THUNGSTEN GRID | VFX Shaders | Unity Asset Store
Add depth to your next project with THUNGSTEN GRID from THUNGSTEN TOOLS. Find this & more VFX Shaders on the Unity Asset Store.
A small update, 2025.08.11.a is coming up for Thungsten Grid. It is currently pending Unity approval: Fixes: - Correctly excluded editor-only scripts from builds. Improvements: - Improved UI with helpful links. assetstore.unity.com/packages/vfx/s…
assetstore.unity.com
THUNGSTEN GRID | VFX Shaders | Unity Asset Store
Add depth to your next project with THUNGSTEN GRID from THUNGSTEN TOOLS. Find this & more VFX Shaders on the Unity Asset Store.
Unpopular #GameDev opinion that you actually believe? 🤔 I'll go first: Many games LOSE value from procedural generation, if it's too big a part of the whole effort. Your turn.
People reaching out after using what you've created is such a great reward 😀🎉
Feeling bad about the #GameDev project you never finished? Don't! ❌ More likely that not, you learned a lot working on it 💡 Look at what you gained and focus on what it taught you, not what it didn't become.
Second easiest #GameDev optimization? 💡 Save values that you need again later. More often than not, there is an abundance in memory, not CPU time. Cache those calculations!
Easiest GameDev optimization? Dont abuse Update(). Do question when code actually need to run and reduce frequency.
All blog posts, present and future are now also available via RSS! 🛜 thungsten.com/rss/
Being a longtime lurker, I finally joined @itchio and really like the superior, yet simple customization they offer! A big KISS slapped over the whole platform, love it 🤓 thungsten.itch.io/thungsten-grid
I wanted to write about some optimization techniques I wish I knew when I started out more than a decade ago. Here it is! #gamedev #indiedev #unity3d thungsten.com/article/3/game…
It's happening 🥹
Paradox Tinto is proud to present the latest version of one of the greatest strategy games of all time. Almost five hundred years of history unfold before you in Europa Universalis V. Guide the destiny of hundreds of nations and societies in a simulated living world of…
The joy when I realized @Fall_of_Civ_Pod had released two new episodes (about mongols) in december! Absolutely brightened a full day of gardening🍃 Such an amazing and unique podcast.
Most solo devs overbuild systems because it's more comfortable than finishing the actual game. Yes, that's definitely me too - which is why I shifted to systems instead of games... 😅
Haven't held one of these in years, time to experiment with the "new" Unity input system!
Devs, whats your favourite network solution for Unity and why? I've used Mirror, FishNet and Photo, but strongly prefer Mirror. #gamedev #unitydev
Here are your latest RTS news full of new game releases, sales, mods, information on demos, betas or playtests for new games in development ▶youtu.be/xScfcZ28WGc #RTS #gaming #PCgames #indiegames #gameplay
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