Dwarf Fortress Patch Notes
@dfpatchnotesbot
Dwarf Fortress patch notes. Game by @bay12games. Bot by @the_cyberbitch.
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Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)
coupling the stuff goblins and bandits were already doing with some of the considerations from world gen (like site disputes and the qualities of leaders)
Stopped broken crash-prone entry from appearing at the end of the stocks list
with a little wavy smoke icon I'd never seen before instead of a sun
Made dwarven off-site squads stranded during preparation return to the fort
which will be especially good for one-legged dwarves that would otherwise be crawling around wherever they go
Individual mercenaries and companies can upgrade their equipment
the offload will be incorporated into that
some tweaking of the new wg megabeast attacks
Feeding and watering of injured dwarves should happen for a lot of the dwarves that were being neglected
fixed various problems with coverings/glazings
the site will become uninhabited and switch symbols on the map
Stopped nearby objects from being teleported by construction removal and a related problem with the item loop (ag/Quietust)
It only took another year before the elves returned and ate some more people
and a few they took to better perform their business
farm plot plants yield viable growths out of season upon harvest
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