F-Zero DSX
@dsx_zero
F-Zero Fangame in development since 2017 Built on the MKDS engine
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We currently are looking for artists, that can take care of: -UI -Track Previews -Backgrounds -Promotional Art -Textures If you want to apply for this you have to; -Join the project's Discord -Show your previous works. Good luck.
We're back on Twitter after a long hiatus. The project is still alive and kicking!!!
A 3D retro course, but which? Also: can you find what change to the UI was made?
Goodbye #MKDS, hello #FZeroDSX! We're happy to introduce the new and original UI based on the GBA games, which completely replaces the old UI the base game used to have. While some improvements are planned, this will be the final version of it!
This is how the UI could look. Despite most of the project, this is actually inspired by the GBA games!
Neo Mute City will get a new model that's up with the standard of the current models!
Improved course intro animations are what we've been working towards for a while now and new tools make it now possible!
Outer Space has probably the most in-depth NKM configuration in the entire game.
After so long, we got something to show. youtu.be/78bQSq_l9QQ
youtube.com
YouTube
F-Zero DSX | Aeropolis - Downtown (Remastered)
The camera values have been fixed. Expect to see a lot more soon
Horizon Bay shines with a re-defined and improved layout alongside a much better background scenery and course configuration, which includes collision and cameras.
The next track that is getting a makeover is Horizon Bay. Stay Tuned.
Custom Object for the Outer Space venue. Your guess what it is and what it does.
Here's the course in motion
Further Progress has been made. Now with 2D support. Note that these tools were NOT made by our team!
New tools are in development for NKM editing. We sadly have to wait until they are usable enough to actually start working on the inner workings of the tracks again. Updates will roll out as soon as progress is made .
New tools are in development for NKM editing. We sadly have to wait until they are usable enough to actually start working on the inner workings of the tracks again. Updates will roll out as soon as progress is made .
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