House of Elias
@eliassoftware
We are building the future tools and workflows for game audio, adaptive music and technical sound design.
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Elias 4 is here! 💥 Our new #GameAudio solution with #audio and music professionals in mind, features revolutionary live-editing, visual scripting and hot-swap assets in a modern workflow. Start your journey with Elias today: eliassoftware.com #sounddesign #gamedev #GDC
We are very excited that Collaborative Music Contest 2022 has been launched - an online contest for musicians who collaborate over the internet, that we are sponsors of ✨ Read more: bit.ly/3C9dame
It's finally time for GACO in Norway - an interactive audio-focused conference, we are proud to sponsor 💥 We will be there in person and hope to catch up with you! gainorway.com/gaco2022 #GAiN #gameaudio #gamedev #sounddesign
gainorway.com
GACO 2022 | GAIN Official
Game Audio Conference Oslo is the first of its kind in Northern Europe: An interactive audio-focused conference based in Oslo, Norway, which will cater to not only Sound Designers and Composers, but...
We are working to get our beloved music system integrated into Elias 4 ⚡️ Same amazing workflow, new makeup! In the meantime, make sure to learn the basics in Elias 3. Be prepared and stay tuned! Learn more: bit.ly/3St7hao
We are happy to see that It Takes Two is coming to Nintendo Switch this November. Yesterday, our CEO, Kristofer Eng, joined a conversation with DorkTunes to talk about his music for the game ⚡️ See the full interview here: bit.ly/3BOGhN7
youtube.com
YouTube
Episode 78 - Kristopher Eng
We are looking forward to the new exciting music features, in Elias! Our beloved #MusicSoftware is about to get more powerful - with the same great tools, but in a new and improved environment ⚡️ Stay tuned to experience the future of #InteractiveMusic and audio ✨
Our Co-Founder and CEO Kristofer Eng joined @LevelwithEmily to discuss his music for ‘It Takes Two’, how to make orchestral music adaptive and why he started Elias. Listen to the full interview here: bit.ly/3phxLiz 🎧 #gameaudio #gamemusic #adaptivemusic #sounddesign
lwer.podbean.com
Podbean Podcast App & Player
Level 186: Kristofer Eng (It Takes Two, Elias Software) | Level with...
#Composers and #SoundDesigners are often used to connect things with cables. That makes the Elias 4 audio mixer very intuitive to them - a node graph where you can route the audio through different group channels, mixers, and DSP effects represented by different nodes 🎚
Being able to script visually with nodes can be much easier to build and understand for most ⚡️ In this video, we are building a system for a baseball game and we want it to do as much as possible just depending on the swing speed of the bat ⚾️ Check it out!
We think that it's really important to not interrupt the workflow by having to wait for exports and imports! The remoting functionality in #Elias4, allows you to #LiveEdit sounds and patches while the #game is running in the editor 💥 Watch the video to find out more!
Elias 4.0.1 is now live with improved UI/UX, new DSP effects and numerous bug fixes. Enjoy! ⚡️
Our dear friend @ChaseBethea will be speaking at #NAMMShow this Saturday! Swing by to hear what he has to say about Elias, if you're around ⚡️
Silen Audio founder @AdamFligsten will be talking about "Expanding Your Sound and Music Tool Belt for Games and Interactive Media" at this year's #NAMMShow with @CodyMatthewJ, Nuno Fonseca and @ChaseBethea on June 4th @ 2 PM PST.
Congrats to our CEO, Kristofer Eng on receiving ‘best original soundtrack album’ at the G.A.N.G. Awards, for his work as a co-composer (together with Gustaf Grefberg) of the soundtrack for ‘It Takes Two’ 🏆 Link to the original album: spoti.fi/3sYCeJ6 💿
We are proud diamond-level sponsors for this year’s #GANGawards. Our CEO, Kristofer Eng, is also nominated for best original soundtrack album ✨ Don’t forget to tune in to the 20th Annual GANG. Awards are being held on May 25th, at 5:00 PM PDT on Twitch: twitch.tv/audiogangorg
We had a great time at @NordicGame in Malmö last week, meeting tons of creative and inspiring people. Thanks to everyone who came to our booth and showed interest in our adaptive audio system ✨ #nordicgame #ngc #gameaudio #gamedevelopment #sounddesign
We are happy to announce that Elias 3 Studio is now fully compatible and optimized for macOS Big Sur and macOS Monterey ⚡️ #gameaudio #gamemusic #gamedevelopment #macOS
Our Co-Founder & CEO Kristofer Eng will join a discussion at Nordic Game, on how to use #audiomiddleware in the video games industry 🕹 Participants will discuss their experiences in creating and implementing #audio into games 💥 See you there!
Who else is at @NordicGame? Come say hi to our team at booth B9 and get a demo of the world’s most intuitive #audioengine ✨ #elias4 #gameaudio #gamedev #nordicgame
It's official - We're now a Unity Verified Solutions Partner 💥 Our game audio engine, Elias 4, has been verified by Unity and can easily be integrated into any application built within Unity. Read more at: bit.ly/3LikDSF
Isn't it time to change live TV? 📺 Elias is a powerful tool that can be used, not only for game audio - In this video, Adam provides examples of how Elias can be used for live TV, game shows and other types of various events 🪅 youtu.be/HPEkN_fiPdo
youtube.com
YouTube
How Elias can be used to make live TV and other events more immersive
🎊🥳Happy to announce that @Rovio will start using our fresh and new game audio engine Elias 4 for their games! The people at Rovio are so talented and we feel truly honored that they see the future in #gameaudio within Elias 4. DM us if you are a #gamedev and would like a demo!
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