eliassoftware's profile picture. We are building the future tools and workflows for game audio, adaptive music and technical sound design.

House of Elias

@eliassoftware

We are building the future tools and workflows for game audio, adaptive music and technical sound design.

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Elias 4 is here! 💥 Our new #GameAudio solution with #audio and music professionals in mind, features revolutionary live-editing, visual scripting and hot-swap assets in a modern workflow. Start your journey with Elias today: eliassoftware.com #sounddesign #gamedev #GDC


We are very excited that Collaborative Music Contest 2022 has been launched - an online contest for musicians who collaborate over the internet, that we are sponsors of ✨ Read more: bit.ly/3C9dame

eliassoftware's tweet image. We are very excited that Collaborative Music Contest 2022 has been launched -  an online contest for musicians who collaborate over the internet, that we are sponsors of ✨

Read more: bit.ly/3C9dame

We are working to get our beloved music system integrated into Elias 4 ⚡️ Same amazing workflow, new makeup! In the meantime, make sure to learn the basics in Elias 3. Be prepared and stay tuned! Learn more: bit.ly/3St7hao

eliassoftware's tweet image. We are working to get our beloved music system integrated into Elias 4 ⚡️ Same amazing workflow, new makeup! In the meantime, make sure to learn the basics in Elias 3. Be prepared and stay tuned! 

Learn more: bit.ly/3St7hao

We are happy to see that It Takes Two is coming to Nintendo Switch this November. Yesterday, our CEO, Kristofer Eng, joined a conversation with DorkTunes to talk about his music for the game ⚡️ See the full interview here: bit.ly/3BOGhN7

eliassoftware's tweet card. Episode 78 - Kristopher Eng

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Episode 78 - Kristopher Eng


We are looking forward to the new exciting music features, in Elias! Our beloved #MusicSoftware is about to get more powerful - with the same great tools, but in a new and improved environment ⚡️ Stay tuned to experience the future of #InteractiveMusic and audio ✨


Our Co-Founder and CEO Kristofer Eng joined @LevelwithEmily to discuss his music for ‘It Takes Two’, how to make orchestral music adaptive and why he started Elias. Listen to the full interview here: bit.ly/3phxLiz 🎧 #gameaudio #gamemusic #adaptivemusic #sounddesign

eliassoftware's tweet card. Level 186: Kristofer Eng (It Takes Two, Elias Software) | Level with...

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Level 186: Kristofer Eng (It Takes Two, Elias Software) | Level with...


#Composers and #SoundDesigners are often used to connect things with cables. That makes the Elias 4 audio mixer very intuitive to them - a node graph where you can route the audio through different group channels, mixers, and DSP effects represented by different nodes 🎚


Being able to script visually with nodes can be much easier to build and understand for most ⚡️ In this video, we are building a system for a baseball game and we want it to do as much as possible just depending on the swing speed of the bat ⚾️ Check it out!


We think that it's really important to not interrupt the workflow by having to wait for exports and imports! The remoting functionality in #Elias4, allows you to #LiveEdit sounds and patches while the #game is running in the editor 💥 Watch the video to find out more!


Elias 4.0.1 is now live with improved UI/UX, new DSP effects and numerous bug fixes. Enjoy! ⚡️


Our dear friend @ChaseBethea will be speaking at #NAMMShow this Saturday! Swing by to hear what he has to say about Elias, if you're around ⚡️

Silen Audio founder @AdamFligsten will be talking about "Expanding Your Sound and Music Tool Belt for Games and Interactive Media" at this year's #NAMMShow with @CodyMatthewJ, Nuno Fonseca and @ChaseBethea on June 4th @ 2 PM PST.

SilenAudio's tweet image. Silen Audio founder @AdamFligsten will be talking about "Expanding Your Sound and Music Tool Belt for Games and Interactive Media" at this year's #NAMMShow with @CodyMatthewJ, Nuno Fonseca and @ChaseBethea on June 4th @ 2 PM PST.


Congrats to our CEO, Kristofer Eng on receiving ‘best original soundtrack album’ at the G.A.N.G. Awards, for his work as a co-composer (together with Gustaf Grefberg) of the soundtrack for ‘It Takes Two’ 🏆 Link to the original album: spoti.fi/3sYCeJ6 💿

eliassoftware's tweet image. Congrats to our CEO, Kristofer Eng on receiving ‘best original soundtrack album’ at the G.A.N.G. Awards, for his work as a co-composer (together with Gustaf Grefberg) of the soundtrack for ‘It Takes Two’ 🏆

Link to the original album: spoti.fi/3sYCeJ6 💿

We are proud diamond-level sponsors for this year’s #GANGawards. Our CEO, Kristofer Eng, is also nominated for best original soundtrack album ✨ Don’t forget to tune in to the 20th Annual GANG. Awards are being held on May 25th, at 5:00 PM PDT on Twitch: twitch.tv/audiogangorg

eliassoftware's tweet image. We are proud diamond-level sponsors for this year’s #GANGawards. Our CEO, Kristofer Eng, is also nominated for best original soundtrack album ✨

Don’t forget to tune in to the 20th Annual GANG. Awards are being held on May 25th, at 5:00 PM PDT on Twitch: twitch.tv/audiogangorg

We had a great time at @NordicGame in Malmö last week, meeting tons of creative and inspiring people. Thanks to everyone who came to our booth and showed interest in our adaptive audio system ✨ #nordicgame #ngc #gameaudio #gamedevelopment #sounddesign

eliassoftware's tweet image. We had a great time at @NordicGame in Malmö last week, meeting tons of creative and inspiring people. Thanks to everyone who came to our booth and showed interest in our adaptive audio system ✨

#nordicgame #ngc #gameaudio #gamedevelopment #sounddesign

We are happy to announce that Elias 3 Studio is now fully compatible and optimized for macOS Big Sur and macOS Monterey ⚡️ #gameaudio #gamemusic #gamedevelopment #macOS


Our Co-Founder & CEO Kristofer Eng will join a discussion at Nordic Game, on how to use #audiomiddleware in the video games industry 🕹 Participants will discuss their experiences in creating and implementing #audio into games 💥 See you there!

eliassoftware's tweet image. Our Co-Founder & CEO Kristofer Eng will join a discussion at Nordic Game, on how to use #audiomiddleware in the video games industry 🕹

Participants will discuss their experiences in creating and implementing #audio into games 💥

See you there!

Who else is at @NordicGame? Come say hi to our team at booth B9 and get a demo of the world’s most intuitive #audioengine#elias4 #gameaudio #gamedev #nordicgame

eliassoftware's tweet image. Who else is at @NordicGame? Come say hi to our team at booth B9 and get a demo of the world’s most intuitive #audioengine ✨

#elias4 #gameaudio #gamedev #nordicgame

It's official - We're now a Unity Verified Solutions Partner 💥 Our game audio engine, Elias 4, has been verified by Unity and can easily be integrated into any application built within Unity. Read more at: bit.ly/3LikDSF

eliassoftware's tweet image. It's official - We're now a Unity Verified Solutions Partner 💥
Our game audio engine, Elias 4, has been verified by Unity and can easily be integrated into any application built within Unity.

Read more at: bit.ly/3LikDSF

Isn't it time to change live TV? 📺 Elias is a powerful tool that can be used, not only for game audio - In this video, Adam provides examples of how Elias can be used for live TV, game shows and other types of various events 🪅 youtu.be/HPEkN_fiPdo

eliassoftware's tweet card. How Elias can be used to make live TV and other events more immersive

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YouTube

How Elias can be used to make live TV and other events more immersive


🎊🥳Happy to announce that @Rovio will start using our fresh and new game audio engine Elias 4 for their games! The people at Rovio are so talented and we feel truly honored that they see the future in #gameaudio within Elias 4. DM us if you are a #gamedev and would like a demo!


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