entropy_phi's profile picture. Come with me to The Wired. 
Game Dev: @glass_knuckle
Videos: http://youtube.com/ephitv 
Ad Infernum: https://store.steampowered.com/app/1390070/Ad_Infernum/

Entropy Phi

@entropy_phi

Come with me to The Wired. Game Dev: @glass_knuckle Videos: http://youtube.com/ephitv Ad Infernum: https://store.steampowered.com/app/1390070/Ad_Infernum/

Absolutely blasting through tons of code lately, but it's just to support a million settings options. So... here's a menu to look at.


Added volumetric fog and lights this week to amp up the 𝖆𝖙𝖒𝖔𝖘𝖕𝖍𝖊𝖗𝖊. #screenshotsaturday


Never would've predicted this collab but I'm absolutely here for it.

We've signaled it. Ice-Pick Lodge is developing Darkwood 2. We’re ready to build on the world created by @TheAcidWizard, whose work we deeply admire. @HoodedHorseInc will be our publisher for this sequel, in consultation with the Acid Wizard team. Read: store.steampowered.com/news/app/37080…



Super WIP animations, textures, UI, etc. But guns are finally working!


Subnautica's really going for a generational bad PR run this year huh

Krafton, publisher of PUBG and Subnautica, plans to become an AI-first company This includes automated workflows, AI-driven HR & management systems and in-game AI

Dexerto's tweet image. Krafton, publisher of PUBG and Subnautica, plans to become an AI-first company

This includes automated workflows, AI-driven HR & management systems and in-game AI
Dexerto's tweet image. Krafton, publisher of PUBG and Subnautica, plans to become an AI-first company

This includes automated workflows, AI-driven HR & management systems and in-game AI
Dexerto's tweet image. Krafton, publisher of PUBG and Subnautica, plans to become an AI-first company

This includes automated workflows, AI-driven HR & management systems and in-game AI


Entropy Phi reposted

new steam post linked below. working on a roadmap and all that jazz, here's a little snippet of the mall level featuring the new handgun(s) as well as a new bangin track by @still_crisp


Adding arms forced me to redesign not only the animations, but a huge part of my game's weapon code too. On the upside it'll be a lot easier to add new weapons going forward.


Entropy Phi reposted

I don't even know what I'm making anymore


Kicking off October with some fresh indie horror, I took a look at the upcoming @ssrwives! A crunchy little retro survival horror with a killer soundtrack. Check it out! youtube.com/watch?v=ISTp7p…

entropy_phi's tweet card. The Crunchiest Survival Horror Of The (Next) Year

youtube.com

YouTube

The Crunchiest Survival Horror Of The (Next) Year


So Unity fixed a major vulnerability and asked almost all devs to update today? Well, what do you know, here's a new patch for Ad Infernum (which also happens to be on sale!) store.steampowered.com/app/1390070/Ad…

entropy_phi's tweet image. So Unity fixed a major vulnerability and asked almost all devs to update today? Well, what do you know, here's a new patch for Ad Infernum (which also happens to be on sale!) store.steampowered.com/app/1390070/Ad…

This marks the first time I've ever added arms to my first-person games. Still cleaning 'em up, but feels good to finally have it working.


You're messing with the wrong character-controller, pal. #screenshotsaturday

entropy_phi's tweet image. You're messing with the wrong character-controller, pal. #screenshotsaturday

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