frankprogrammer's profile picture. Technical Director at @F84Games for 17 years. Always learning.

frankprogrammer

@frankprogrammer

Technical Director at @F84Games for 17 years. Always learning.

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What would I do without Tab Groups. #GameDev #RobloxDev

frankprogrammer's tweet image. What would I do without Tab Groups. #GameDev #RobloxDev

For reference, 5000 is the max amount of videos you can have in your @YouTube Watch later playlist. I need help.


Hey #alexadevs and #voicefirst devs, what tools do you use to design skills? Any good references for best practices.


frankprogrammer 已轉發

Hiring for PAY/Freelance Character Concept Artists for Character sheets for Miko 3.0 + professional expert character MODELERS for Miko 3.0. MUST SEND DEMO REEL OR PORTFOLIO. email me at [email protected]


Has anyone found a solution for the #macOSBigSur AppleUserHIDDrivers lag issue? Downgrading back to Catalina may be the only choice =/


frankprogrammer 已轉發

Full version can be wishlisted here whenever that comes out lol store.steampowered.com/app/1228610/Ka…


frankprogrammer 已轉發

My blog post is done and it's a good read for your Saturday morning coffee! Get out your #gamedev notebook and jot down any ideas you like from this in-depth exploration of how to build an indie game marketing campaign. ☕️📒 gamedevoid.com/how-to-build-a… #indiedev


#100DaysofGameDev Day 16: This morning I worked on editing my gamedev YouTube video I recorded on Sunday. I also started looking into the unity3d lightweight render pipeline and what is possible for me to customize. #unity3d #gamedev


#100DaysofGameDev Day 14: Today I filmed my second YouTube video in which I discussed the progress I made this week. I also implemented proper treat dragging and fine-tuned the throwing mechanic. I think it is time to start focusing on the graphics. #unity3d


#100DaysofGameDev Day 11: This morning I worked on our asynchronous multiplayer system. There was a crash when you played the same level twice. There was a callback that wasn’t being cleaned up and so it would attempt to load twice the second time around. #unity3d #gamedev


#100DaysofGameDev Day 10: Accuracy is tested by placing an obstacle on the floor. The only way to hit the target is with a direct hit. For timing, the player will need to time their shots so that the other dog does not walk into it before the target dog does. #unity3d #gamedev


#100DaysofGameDev Day 7: I am finishing off this week by uploading my first YouTube video. I am starting a dog-feeding hypercasual mobile game in Unity. I talk about what I want the game design to be and how the code is going to be structured. youtu.be/xBC71_PZvRY


#100DaysofGameDev Day 6: I spent this morning working on level transitions for my dog feeder mobile game. I used GoKit to setup a CubicInOut animation tween. Most of the time was actually spent fixing a few bugs, but things are looking pretty clean now. #unity3d


#100DaysofGameDev Day 5: Most of today was spent deep in code working on our mobile racing game’s login system. It uses AWS for the backend and allows you to sign in with Facebook and Twitter so far. Getting it running was pretty quick, but the edge cases pile up quick. #unity3d


#100DaysofGameDev Day 4: I spent an hour this morning working on gameplay state for my dog-feeder mobile game prototype. The dogs detect if they have collided with the treat they are after or if you gave them the wrong one. #unity3d #gamedevelopment


#100DaysofGameDev Day 3: Today I worked on our global leaderboard system. We upload a replay of your playthrough along with your score for that level. Other players will see these top scores and can then choose to replay or even play against your recorded race. #gamedev #unity3d


#100DaysofGameDev Day 1: Today I worked on editing the first video for a #GameDev YouTube channel I am starting. I have been “preparing” for this for a year now and I have finally recorded two videos for this. I will keep pushing forward instead of allowing myself to fall back.


United States 趨勢

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