Game Dev Code Tips
@gamedevcodetips
🔥 One actionable game dev tip every day 🎮 Better Code = Better Games #gamedev #cpp #coding
Avoid UB: Type-safe unions with std::variant🔥 Unions need manual type tracking. std::variant gives you safe type checks at runtime - no throws needed! ❌ Problematic code: ✅ Better with std::variant: 💭 What's your favorite C++17 feature? variant, optional, or something…
Stop Using Magic Values! std::optional Makes Your Code's Intent Crystal Clear 🎯 Ever used -1 to indicate "no value" or struggled with null pointer checks? std::optional is here to save the day! Problem The std::optional Solution Have you been using magic values where…
Perfect Forwarding: Stop Your Functions From Secretly Copying Everything! 🎯 Remember our discussions about move semantics? Here's a powerful technique to preserve both move and copy semantics when writing wrapper functions. Say goodbye to unnecessary copies! #cpp #optimization…
Beyond Smart Pointers: RAII is Your Secret Weapon for Bulletproof Code! 🛡️ Remember our discussions about unique_ptr and shared_ptr? They're just the tip of the RAII iceberg! Let's see how this powerful pattern can make your code exception-safe and leak-proof. #cpp #cplusplus…
Move Semantics: The Foundation of Zero-Copy Operations! 🚀 Following up on our previous tip about ref qualifiers, let's dive into what makes them possible: move semantics! While ref qualifiers help us optimize member functions, move semantics is the underlying mechanism that…
Stop Your Objects From Being Silently Copied! The Power of Ref Qualifiers 🛡️ Think you've mastered move semantics? Here's a subtle feature that might be causing unnecessary copies in your codebase - member function ref qualifiers! #cpp #cplusplus #optimization #moderncpp…
Stop Writing Awkward Tuple Unpacking! C++17's Best Hidden Gem 💎 Are you still writing std::get<0> or creating multiple variables to handle multi-value returns? There's a better way! Let's look at how structured bindings can make your code cleaner and more readable. #cpp…
When unique_ptr Isn't Enough: The Power and Pitfalls of std::shared_ptr! 🤝 After exploring unique_ptr for exclusive ownership and resource management, let's tackle its cooperative cousin. When multiple owners need to share a resource, std::shared_ptr steps in - but use it…
Memory Was Just The Beginning: Your C++ unique_ptr Is Actually a Swiss Army Knife! 🔧 Following up on our previous tip about std::unique_ptr and memory management - did you know it's not just for memory? Let's unlock its full potential for managing any resource! #cpp…
Still Using Raw Pointers? Here's Why Your C++ Code Might Be Living Dangerously! Ever had a memory leak in production? Or spent hours tracking down a dangling pointer? You're not alone! Let's see how std::unique_ptr can make these nightmares disappear. #cpp #coding #gamedev…
🔍 Pro tip: Starting a new project? Need a .gitignore template? GitHub maintains a massive collection at github.com/github/gitigno…! Even got Unity covered github.com/github/gitigno… ! If you are using macOS, remember to add .DS_Store, as it's not there😅 #git #coding #gamedev
STOP Your C++ Comparisons from Crashing! The std::tie Trick Ever spent hours debugging mysterious crashes in sorted containers, only to find your comparison operator was the culprit? Let's see how std::tie can save you from one of C++'s most notorious pitfalls. #cpp #coding…
🎮 Hey Game Developers! Welcome to your daily source of bite-sized coding wisdom! After 10+ years crafting games professionally, I'm here to share tips for devs at every level - from hobby projects to shipped titles. One practical tip daily to help you write better code and make…
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