gamedevzach's profile picture. Baker of bread and ambient occlusion. Makes games by night and web apps by day. Likes: People, physics, simulation, local multiplayer, and cross-platform.

Zach Helm

@gamedevzach

Baker of bread and ambient occlusion. Makes games by night and web apps by day. Likes: People, physics, simulation, local multiplayer, and cross-platform.

Go to fab.com and claim Megascans if you haven't yet. They're free only for the rest of today.

Important reminder if you are a 3D artist! Tomorrow is the last day to grab over 18,000+ Megascan assets for free that you can use in any 3D program. You can get them on Fab, make sure to spread the word!



Looking for something scary to play on Halloween? Here's the level I've kept reworking for like 2 years gamedevzach.itch.io/home-of-masks-…


Zach Helm reposted

Fab is online right now! Super happy to announce that we made a convenient button that allows you one-click claiming of ALL megascans before they stop being free at the end of the year. So, no hurry just yet, but do remember to click that button: fab.com/megascans-free #uetips


switching to dusk songs for the sunset of xwitter

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Thought that #UnrealEngine material functions were broken for a few hours because I kept trying to pass a color in. There is no float4 output node from a Param Vector node (float4 color picker) but there is RGB out...


Lil pike dude inspired by @GSC_GW Looking at the comparison I'm reminded to animate the character, not just a "walk cycle".. they don't need to swing arms when they're pointing the pike forward. #blender3d

gamedevzach's tweet image. Lil pike dude inspired by @GSC_GW 

Looking at the comparison I'm reminded to animate the character, not just a "walk cycle".. they don't need to swing arms when they're pointing the pike forward. #blender3d
gamedevzach's tweet image. Lil pike dude inspired by @GSC_GW 

Looking at the comparison I'm reminded to animate the character, not just a "walk cycle".. they don't need to swing arms when they're pointing the pike forward. #blender3d

When the moon hits your eye, like a big pizza pie, that's a

gamedevzach's tweet image. When the moon hits your eye, like a big pizza pie, that's a

How do people keep falling for these viral recipes that just blend melted chocolate + random ingredient, refrigerate, and call the final result cake?


Heard about the Epic Launch Everywhere agreement and suddenly I'm thinking about $15k in the hypothetical scenario where I've sold $2 million worth of a game.


Have the Unity Awards always used a separate account without email verification?


Zach Helm reposted

5 things people need to say to indie devs but won't. 1 You aren't the next big thing. 2 You lack the discipline to finish a game. 3 Being a solodev isn't worth your terrible art. 4 No one cares. You have to make them. 5 2 years is too long to make a game.


Zach Helm reposted

To celebrate reaching 25k units sold and the Nintendo Switch release coming September 3rd, I am offering the chance to win a rare Cassette Tape of the Shashingo OST + the game itself! 📼 To enter, ❤️ like and 🔁 retweet this post within 72hrs!


Zach Helm reposted

I’m a Senior SWE and I still don’t understand the difference between a library and a framework


Zach Helm reposted

When I heard that Steam reduces it's cut for sales past $10m, I couldn't get over how backwards that was.


This is hilarious. I wonder if it has anything to do with LLMs purposefully being built as an evolution of RNN departing from character-centric data (words are tokens). It may be letter-blind...


I'm ridiculously good at telling you "my name is Naomi" in Japanese now.

gamedevzach's tweet image. I'm ridiculously good at telling you "my name is Naomi" in Japanese now.

Zach Helm reposted

📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ godotengine.org/releases/4.3/ We hope you enjoy the new release page format as much as we did preparing it!


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