grad_gamedevs's profile picture. A fledgling UK twitterbot | Tweets portfolio presentation advice for the next generation of game developers | #Students #Gamedev #Indiedev #portfolio #resume

Nex Gen Developers

@grad_gamedevs

A fledgling UK twitterbot | Tweets portfolio presentation advice for the next generation of game developers | #Students #Gamedev #Indiedev #portfolio #resume

Inconsistency between your #online #portfolio , #CV , and your #cover #letter is a red flag for recruiters so take the time to ensure your skills and experience consistent across the board #Gamedev #games #indiedev #uni #student #resume


Showing what tools/software you used to create your #portfolio piece is incredibly useful to recruiters. Software logos that are easily recognised could be used instead of a list #Gamedev #games #indiedev #uni #student #online #resume #CV


Keep your #resume and #cover #letter to one page to reduce information overload, consequently making your #application easier to digest for your recruiter #Gamedev #games #indiedev #uni #student #portfolio #CV


Take the time to articulate and effectively communicate your #online #portfolio and #CV text and descriptions to sound professional. Find professionals in your chosen discipline and really digest how they’re selecting their wording #Gamedev #games #indiedev #uni #student #resume


A #cover #letter is an opportunity to expand on how you fulfil the job ad’s requirements with your personal experience. Avoid repeating what’s on your #CV, detail specific events in your previous employment #Gamedev #games #indiedev #uni #student #resume #portfolio #application


Try to cut through the noise of other applicants by emailing the recruiters directly. LinkedIn will often reveal who the recruiters are at each studio. Establish a direct line of communication on top of your #application #Gamedev #games #indiedev #uni #student #resume #portfolio


Ensure you’re answering the question when in an #interview. If your answer is long, then take a sentence to bring it back to answering the question #Gamedev #games #indiedev #uni #student #resume #portfolio #application #CV


Your #online #portfolio should explicitly say what role you’re aiming for, followed by your name: This will help clarify to your audience what your work is. Example: “Gameplay Programming - John Smith” #Gamedev #games #indiedev #uni #student #resume #CV


Your released work, whether it be on company websites or steam pages, should definitely be hyperlinked in your #online #CV (just as you would for your online #portfolio) #Gamedev #games #indiedev #uni #student #resume


If a game you have worked on has been released then include its steam URL links or even the company’s game page in your #online #portfolio #Gamedev #games #indiedev #uni #student #resume #CV


Not all job board sites have every job listing available. Use buff.ly/2IxxIZo to directly find the studios are advertising their job vacancies #Gamedev #games #indiedev #uni #student #resume #portfolio #application


Your hard software skills should be front and centre on your #online #CV. Soft skills such as documentation writing, pipeline familiarity, bug fixing etc compliment these and should be included separately #Gamedev #games #indiedev #uni #student #resume


Critically think about which experiences/jobs on your #online #CV are relevant to the job you’re applying for. #Gamedev #games #indiedev #uni #student #resume


Your #online #CV will look more professional as a .PDF file than an editable .Word document #Gamedev #games #indiedev #uni #student #resume


Timeline your projects on your #online #CV down to the months, not just the years. Otherwise a 2 month project could be misadvertised as a year without such critical information #Gamedev #games #indiedev #uni #student #resume


Be careful when including your address on your #online #CV. Visitors, shouldn’t really know exactly what your house number is, so your town/city will suffice #Gamedev #games #indiedev #uni #student #resume


Prototypes and #portfolio pieces that don’t advertise for your intended role will likely confuse employers about what you’re applying for #Gamedev #games #indiedev #uni #student #online


Each #portfolio piece benefits from having some descriptive text, a video of the level/game/code in action, and some development shots showing your progress. #Gamedev #games #indiedev #uni #student #online


Give your Game jam submissions a few weeks of polish after the event has ended. This extracurricular activity on your #online #portfolio will set you apart from your peers. Just remember to list your exact contributions! #Gamedev #games #indiedev #uni #student


Remove text which does not contribute or best describe your #portfolio piece. A portfolio piece that was done as a game jam or #uni submission doesn’t really *say* anything #Gamedev #games #indiedev #student #online


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