HACKERMANxd
@hackerman_xd
Professional procrastinator
Probably gonna spend few more days finishing story side of things. After first draft will be done I will try to play with cutscenes and dialogue in Unity. Hopefully everything will go smoothly #whitecatgame #gamedev
10 levels are done. Decided to go with "cutscene in start and end of level, platformer in the middle" approach. I think it should work the best here. And no spoilers for name of levels/chapters. It's to soon for that ;P #gamedev #whitecatgame #gamescript #script
Yesterday had ideas about how I want final game to look like. One of biggest ideas is to add "Story" to it. Already started working on it, but I will not show much of it 1. not to spoil the story, 2. probably a lot of things will change anyway #gamedev #whitecatgame #stotytime
And today I tried ChatGPT for first time for development and I loved it! For most of the times it just game me an answer how to implement specific features. This will speed up unity learning and game development a lot! #chatgpt #gamedev
Today wanted to start working on settings. Added bases on setting saving and working FOW slider. I will pause setting development for now as I don't have any audio yet. #gamedev #whitecatgame #pixelart
Next things, I finally finalized UI rework. Now pause/level finish menu is redone and has full keyboard/controller input support #gamedev #whitecatgame #pixelart
First thing in todays progress is I changed ground in main menu. Added few more details and zoomed it in a little. Looks better but still has room to improve #gamedev #whitecatgame #pixelart
I lied. I got bored and continued work on game. After big pain I managed to make UI navigation with keyboard and controllers as I wanted. Plus by friends recommendation changed game UI block color. Any thoughts? #gamedev #uiux #whitecatgame #pixelart
Today gonna take day off from game. So I wish you good friday!
HUGE progress on main menu side. Today added Settings and Level select pages. Settings is not functional yet, as I planning to add them later in development. Level select needs work as well but mostly it's done! #gamedev #whitecatgame #pixelart #uiux
Yay! New main menu is ready. Friend suggested naming game "Lucy" and I liked the name. But logo is bad so I it will stay only as placeholder #gamedev #unity #pixelart #whitecatgame
After planning and some drawing came up with this little layout template for "left align" UI. If someone is interested in it DM me and I will send aseprite file for it #gamedev #pixelart #whitecatgame
Yesterday I started work on remake of UI, but after few tries in concluded that I don't really have plan how I want UI to look like. So I took good old pen and paper and planned out some UI layouts. Now I can go back to Aseprite and start drawing #gamedev #whitecatgame #gameui
Just today I noticed that Aseprite icon ir pretty shy. Gonna love these small attention to details. Btw I'm currently working on UI redesign but don't have anything much to show. Hopefully it's not for long #aseprite #gamedev #whitecatgame #pixelart
Added moving platforms to new level. Didn't expect that making player stay on moving platform was so much a hustle but i'm happy with todays progress. #gamedev #whitecatgame #pixelart
Old vs New camera lens ortho size. Felt like old one was too close for this kind of game #gamedev #whitecatgame #pixelart
Almost all art used in this "game" are free assets. So if you are interested I will leave with links to them Cat - elthen.itch.io/2d-pixel-art-c… UI - mounirtohami.itch.io/pixel-art-gui-… Background - vnitti.itch.io/glacial-mounta… Tilemap - rottingpixels.itch.io/nature-platfor… Hope didn't forget other used assets
Current progress is with done Tutorial and "Level1" levels. I have only old screenshot with only tutorial level in selection to show. Little bit later will update new stuff #gamedev #whitecatgame #unity #pixelart
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