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7 people dev team here, making AAA inspired singleplayer games since 10 years. Punching well above our weights. Money issues. Suffered a lot. Purely passion driven. If we had followed this advice 10 years ago when working from our bed rooms, we wouldnt be here.
Solo devs: stop building AAA open worlds. You’re choosing Hard Mode and killing your chances in 2025. Here’s the faster path to a game people actually play (and share): 🧵🔥
We plugged 3 mice into 1 computer, added 3 friends + a few beers… the result? Pure comedy gold 😂🐭💻🍺 store.steampowered.com/app/3792610/Ji…
Unbelievable! By disabling this parameter in post-processing, the visual bug, the noise, disappeared!!! Lumen Global Illumination - Screen Traces - Off #UnrealEngine #UE5
After a year of working with Unreal Engine, I finally decided to delve deeper into the topic of lighting and I started with ❓ how to fix Lumen light flickering (emissive). I've tried different approaches to post-processing settings and I don't like it. How did you solve this?
I think about this HN comment a lot.
I used to fear animation curves when I started animating. #gamedev #b3d #blender3d #animation
This is the best/simple way to blend normal maps in Blender.
3D Gradient Texturing is a technique designed for Stylized, Cartoony, and Lowpoly Art Styles, especially suited for Mobile Games!📱👾 This method is perfect for solid objects or segmented models that won't experience geo distortion from a Rig ⚙️ #GameDev #timelapse #3d #Blender
Finally, I have finished it! Here is a link to the article/blog about the academic thesis I researched for my final year university project "3D Gradient Texturing" on itch.io Hope you find it useful! 👾 itch.io/blog/797457/op…
My theory why quality is so rare is that it is rare to have people care for their work or allowed to care for their work. The culture shifted from people doing their craft to fastest way to check the checkbox grantslatton.com/nobody-cares
When setting up a new @Substance3D Painter project, you might have noticed this checkbox and wondered whether you should enable it. It primarily revolves around how your normals are calculated. If you're using Unreal Engine, enable it. If you're using Unity, disable it (Edit:…
🌍 Guessing where an image was taken is a hard, and often ambiguous problem. Introducing diffusion-based geolocation—we predict global locations by refining random guesses into trajectories across the Earth's surface! 🗺️ Paper, code, and demo: nicolas-dufour.github.io/plonk
A small company in the <1M city of Niigata, Japan has a monopoly on the equipment that makes every single modern iPhone and TV display on the planet. Here's the story of Tokki, the most important company you've never heard of... 1/8
Demo of a fun procedural cannon setup I made in 4.3 #geometrynodes All animation is procedural so will work on almost any mesh. The eevee viewport motion blur works really well on this! #b3d #mograph #motiondesign #blender3d
This is an impressive development from MIT. "They demonstrated a fully integrated photonic processor that can perform all the key computations of a deep neural network optically on the chip."
12 hours and counting - notary reads every single word of Series A docs in Germany out loud in front of founders. In person. Guys, we have GDP to grow here. Pure prehistoric madness.
Fabfilter is offering a 25% discount on all plugins, bundles, and in-account purchases for their Black Friday Sale. The offer ends on December 2nd. 🔗 fabfilter.com @fabfilter
Today, we are excited to release FLUX.1 Tools, a suite of models designed to add control and steerability to our base text-to-image model FLUX.1, enabling the modification and re-creation of real and generated images. Learn more in our blogpost: blackforestlabs.ai/flux-1-tools/
The diffusers version of the CogVideoX1.5 model has been published, requiring a minimum of only 9GB of GPU memory for inference. Thank you @aryanvs_ @Kijaidesign for help, which allowed us to complete this work within the limited time. huggingface.co/THUDM/CogVideo…
The next frontier for visual generative models is to learn from the physical world. We've been pioneering exactly this at @odysseyml. We're building a vast dataset of real-world places, all captured in incredibly high-fidelity 3D with a custom hardware device. Read on for more!
Ollama 0.4 is released with support for Meta's Llama 3.2 Vision (11B and 90B) models. @AIatMeta See what it can do: 👇👇👇 ollama.com/blog/llama3.2-…
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