justinsdevdiary's profile picture. Developer Diary of @Caged

Justin Palmer

@justinsdevdiary

Developer Diary of @Caged

Progress is being made, but a long way to go. http://drbl.in/19626.


kudos to anyone who might know what's causing the issue in this sample project - http://github.com/Caged/SyncError


I have preliminary docset support, but there are some hurdles like determining how apl generates their new uuids for permalinks to cocoa cls


Written in Ruby. Uses Treetop. Supports Markdown (haml,textile, etc.). I still have work to do on the grammars though.


No one wants to write a documentation parser, but I'm getting close to having a doxygen replacement only because I wanted to play with PEG.


macruby --compile http://bit.ly/QLzDP. OK, you have my attention again.


Spent more time today messing with NSTreeController than I care to.


Working with the new NSCollectionView(Item) features in Snow Leopard. I've made it through given the relatively nonexistent documentation.


If I minimize the dev. documentation window and use the shortcut to bring the window back the genie effect is in slow motion. wicked.


TooGame is now available on the app store! http://bit.ly/2D3s52


Working on GitKit, an Objective-C wrapper around git. Hope to get it on GitHub soon. Still a lot of work to be done, though.


I find the lack of consistent coding conventions disturbing. Spacing, underscored ivars, dot syntax, curly bracket placement, etc.


It's either time to hack on HTTPRiot or turn off the computer. I'm leaning towards the later.


App submitted. I could've kept tweaking on it for another month and another month after that. I always feel as if I'm forgetting something


*sigh*, sorry posted that last one to the wrong account.


Retraction. It's a fork of http://github.com/mschrag/speedlimit/tree, but still awesome.


Prefpane to help test iPhone apps on different network speeds. http://bit.ly/reuCW Courtesy of @codingponies.


Putting the final touches on version 1 of a yet undisclosed iPhone application. Hope to submit it for approval this weekend.


Just pushed new version of HTTPRiot that addresses some issues with base64 encoding. The public API remains the same.


GHUnit is such a nice testing framework. It's one of the first things I add to my projects. http://github.com/gabriel/gh-unit/tree


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