keypoints_app's profile picture. Motion capture using the devices you already own, then easily embed Avatars using captured animations into any web page.

Key Points

@keypoints_app

Motion capture using the devices you already own, then easily embed Avatars using captured animations into any web page.

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Key Points is a web app that records/previews motion capture data from our mobile or VR app and animate avatars. We will provide a way to embed animations on websites, so you can have avatars adding personality to your websites. Here's an example of @seflless acting as @toddreily


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Today, we're thrilled to announce mocap4face SDK (iOS, Android, Web). It's our 3D character animation technology to empower developers to build more immersive apps and games. Here's why + access 🧵👇


Key Points reposted

Our latest integration with @animazefacerig is out 🎉 You can now use your @readyplayerme avatar for streaming and video calls – all you need is a webcam or an iPhone. Get started here: readyplayer.me/blog/animaze-b…


Key Points reposted

Ready Player Me Unity SDK 1.4.0 is out, and it comes with a big new feature – creating avatars directly in Unity-based mobile apps and games, without leaving the experience 🎉 You can learn more about the Unity WebView plugin in our docs: docs.readyplayer.me/integration-gu…


Key Points reposted

🚨 New Project Alert 🚨 The Meebits: meebits.larvalabs.com 20,000 unique 3D voxel characters, with a no fee trading marketplace. We’re giving away free ones to all punk and glyph owners, and 9,000 will be available for anyone to buy shortly. Details: larvalabs.com/blog/2021-5-3-… 😶

cryptopunksnfts's tweet image. 🚨 New Project Alert 🚨 The Meebits: meebits.larvalabs.com 20,000 unique 3D voxel characters, with a no fee trading marketplace. We’re giving away free ones to all punk and glyph owners, and 9,000 will be available for anyone to buy shortly. Details: larvalabs.com/blog/2021-5-3-… 😶

Key Points reposted

#ReadyPlayerMe got a huge wardrobe upgrade – check out some of the new outfits 🤩 Make your own avatar at readyplayer.me


Key Points reposted

Check out MeshTalk, our latest work on audio-driven face animation! Given a 3D neutral face mesh and speech as input, our approach can generate realistic lip motion and realistic upper face motion. Paper: arxiv.org/pdf/2104.08223… Video: research.fb.com/wp-content/upl…


World + Head/Face tracking combined for 6DOF tracked AR avatars (@getwolf3d). We'll make a more compelling example with better camera work soon. First we need to finish up some new recording functionality. Rendered using @threejs_org and WebXR, via apps.apple.com/us/app/webxr-v…


Key Points reposted

Here are some old progress videos of Key Points, a product I'm building. It makes it easy to motion capture animations, map them to avatars, and then embed personalized animated avatars on websites. Supports ReadyPlayerMe avatars (@getwolf3d) out of the box. Follow @keypoints_app


In this progress video, we're at this point where we have the new face rendering that is properly tracking micro face details. Older ones were mostly only tracking eyes/mouth/eyebrows. This will make some of you feel sick, the camera is very shaky and choppy.


This video is an experiment with seeing how much of a sense of presence a full bodied avatar would have in AR videos. Face is mapped, but body is stiff. We're working on body tracking too, but we'll probably focus on head/face mocap for a bit.


This video is actually the oldest one. It's streaming the full face mesh, to see how fast it'd render in browser. It ran perfectly smooth. This was before deciding to focus on making it easy to map to standard avatars.


Another earlier progress video. This one is testing playing back animations in AR. This augmented reality but using avatars is a deep area of interest for Key Points.


Another early progress video. Head and eye tracking now added. Used the Leva property editor debugging.


1/n Here are are some videos of our earlier progress. This one is the initial native app to web app streaming, but with no head/eye tracking, and messed up eye tracking. Looked kind creepy really. But it was progress.


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