
leetNightshade ๐ฎ
@leetNightshade
โ No longer actively posting here. Find me Mastodon or Bluesky. --- โจ๏ธ Tools Eng @wbgames Central Game Tech. Prev Game Eng @Singularity6, @Treyarch, etc.
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Great #gamedev #programming philosophy I've heard for feature implementation but also how to run a business: plan for failure. Surprise failure: your day/week/month/project/business is ruined. Safety net saves your ass and you come out kicking: best feeling ever.
Trumpโs EPA wants to roll back standards regulating pollutants from burning fossil fuels, like car exhaust and methane. Meanwhile, 17 staffers in his White House own up to $2.2 million of stock in Big Oil companies. Theyโre getting rich off polluting the planet.
Donโt give Trump what he wants. Stay calm. Stay peaceful.
Trump is trying to manufacture a crisis in LA County โ deploying troops not for order, but to create chaos. Donโt take the bait. Never use violence or harm law enforcement.
Despite protests already being managed by @LAPDHQ, President Trump is escalating the situation by threatening to deploy roughly 500 active-duty Marines to the streets of Los Angeles. Los Angeles: Remain peaceful. Donโt fall into the trap that extremists are hoping for.
Palia's Elderwood Expansion is live! Welcome home... Welcome to the Elderwood... ๐ณ๐ฎ ๐ #Palia #PlayPalia
Releasing a game without automated crash reporting can mean your doom. We were able to react very fast on fixing horrible crashes when we released Lords of the Fallen in 2023. So many issues that happened only with specific hardware/drivers combinations.
๐ Exciting news for C++ developers! You can now enjoy full debugging capabilities on optimized builds. Breakpoints and step-ins dynamically deoptimize code, giving you the best of both worlds: top performance and seamless debugging. ๐ปโจ Dive in today! devblogs.microsoft.com/cppblog/cpp-dyโฆ
If you are using GAS in Unreal Engine remember: When creating Attribute Sets in your constructor be sure to mark the UPROPERTY holding them as Transient. Failing to do so can mean troubke when duplicating derived Blueprint classes in the editor.
Man, the amount of times I update my cloud server and it breaks every website it's hosting, is too damn high โ
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