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Maks

@leoTheCoder

Maks 님이 재게시함

yes now


Maks 님이 재게시함

👏


Maks 님이 재게시함

What?🤔


Maks 님이 재게시함

not good(


Maks 님이 재게시함

how so


Maks 님이 재게시함

Who


Maks 님이 재게시함

👏😻


Maks 님이 재게시함

Super News!🔥


Maks 님이 재게시함

om


Maks 님이 재게시함

Global Game Jam 2019 台北 digiBlock 會場最終成果發表開始! twitch.tv/igda_taiwan #ggj19 #mitgj


If you build your unity ML project unto iOS devices, don't forget to add the followings to your other linker flags to avoid the crash at start -force_load libtensorflow-core.a #indiedev #gamedev #MachineLearning #UnityTips #IndieGameDev


Keep optimizing the machine learning algorithm so the AI can be more aggressive. Don't be a sissy!! youtu.be/-_1C6zzT7fE #indiedev #IndieGameDev #MachineLearning #ArtificialIntelligence #gamedev #Unity


Training the spaceship movement using Reinforcement Learning in Unity Machine Learning #MachineLearning #Unity #madewithunity #IndieGameDev #gamedevelopment #screenshotsaturday #indiedev #ArtificialIntelligence


looks like a fun game!

이 트윗은 더 이상 사용할 수 없습니다.

Implementing machine learning system in our asteroid game. Fixed a crash in iOS device by changing [DllImport("libtensorflow")] to [DllImport("__Internal")] Always learn new things by coding 😊 #indiedev #IndieGameDev #MachineLearning #gamedevelopment #AI


Recently we have been designing the generic multiplayer system based on Photon so we can prototype games faster. An old asteroid game will probably be the first one to demo, with lot of polishes 😀 #IndieGameDev #indiedev #gamedev #madewithunity #asteroid #screenshotsaturday


our Ninja game has a new progress episode with english subtitle ☺️ youtu.be/iKjucSLS_uE #IndieGameDev #indiedev #gamedev #ninja #gamedevelopment


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