I am pleased to share a small but valuable Unity feature I have been working on recently. It enables customization of certain visuals for each renderer at no additional CPU performance cost. discussions.unity.com/t/renderer-sha…
1
2
19
1
2ألف
32bits are quite tiny size tho. Given that cb is bound with 16 bytes it seems like an underfeaturing tbh. People are using DynamicLightmapST for years to pass custom per-object data. So it shouldn’t be a problem to just add more fields into UnityPerDraw
1
0
1
0
60
You're right and DynamicLightmapST was a smart hack. But RSUV is also compatible with GRD (GPU Resident drawer). RSUV+GRD is the real win when you want to customize renderers and keep GPU instanced draw
1
0
0
0
62
United States الاتجاهات
- 1. Jalen 35.8K posts
- 2. Eagles 71.6K posts
- 3. Eagles 71.6K posts
- 4. #WWERaw 37.3K posts
- 5. Saquon 5,720 posts
- 6. LA Knight 6,559 posts
- 7. Derik Queen 1,876 posts
- 8. #PHIvsLAC 2,206 posts
- 9. Bozeman 3,213 posts
- 10. Tanner McKee 1,008 posts
- 11. Philip Rivers 13.9K posts
- 12. Raquel 7,778 posts
- 13. Patullo 3,996 posts
- 14. Nakobe Dean 1,359 posts
- 15. Greg Roman N/A
- 16. AJ Brown 3,335 posts
- 17. Sirianni 3,099 posts
- 18. Jake Elliot N/A
- 19. #MondayNightFootball N/A
- 20. Adoree 1,472 posts
Loading...
Something went wrong.
Something went wrong.