lombdev's profile picture. A portuguese web developer and TEKKEN 🐻 player that retweets interesting stuff.

lomb

@lombdev

A portuguese web developer and TEKKEN 🐻 player that retweets interesting stuff.

Hello @nkt_dreamer, a question: Why does Victor df2 and ws2 have a very similar animation? It's hard to distinguish. The moves have different frame data, one is unsafe and the other is safe. Is it intentional? Keep up the good work 👍🏻


lomb reposteó

Street Fighter 6 explode no RTP Arena Plays 💥 Prepara-te para conhecer o tão aguardado título da @CapcomEurope com o @commanderbonny e @NunoV2, num programa apresentado pelo @ghazzMedia. Sabe tudo 👉 arena.rtp.pt/street-fighter… #GAMINGnaRTP

rtparena's tweet image. Street Fighter 6 explode no RTP Arena Plays 💥

Prepara-te para conhecer o tão aguardado título da @CapcomEurope com o @commanderbonny e @NunoV2, num programa apresentado pelo @ghazzMedia.

Sabe tudo 👉 arena.rtp.pt/street-fighter…

#GAMINGnaRTP

lomb reposteó

Ok i guess ill have to tweet some technical stuff about Tekken since there are sooooo many players that have no idea about , and no dont feel bad you shouldnt HAVE to know those things if namco was doing their job and some extra tips


youtu.be/6WtH7Xk7qNY TEKKEN 7 S4 Bear wall pressure


Interesting. I have 58%, 59% and 60% win ratio on infinite stages. Bear is probably stronger on infinite stages.

lombdev's tweet image. Interesting. I have 58%, 59% and 60% win ratio on infinite stages.
Bear is probably stronger on infinite stages.

Fix fahkumram please


Satisfied! My average reaction time is 168ms! arealme.com/reaction-time-… #ReactionTimeTest


lomb reposteó

Theory: Tekken has so many issues w/ Fahkumram bc 3D models are infinitely harder to simulate than 2D models. A rule of thumb is Total # of Collision Checks = (# of Hitboxes) x (# of Hurtboxes). Bc we need T7 to run at 60FPS, best we can do is approximate the shapes of characters

CuongLinhcc's tweet image. Theory: Tekken has so many issues w/ Fahkumram bc 3D models are infinitely harder to simulate than 2D models. A rule of thumb is Total # of Collision Checks = (# of Hitboxes) x (# of Hurtboxes). Bc we need T7 to run at 60FPS, best we can do is approximate the shapes of characters
CuongLinhcc's tweet image. Theory: Tekken has so many issues w/ Fahkumram bc 3D models are infinitely harder to simulate than 2D models. A rule of thumb is Total # of Collision Checks = (# of Hitboxes) x (# of Hurtboxes). Bc we need T7 to run at 60FPS, best we can do is approximate the shapes of characters

Finally my tierlist! TEKKEN 7:S3 (no particular order)

lombdev's tweet image. Finally my tierlist!
TEKKEN 7:S3
(no particular order)

lomb reposteó

UK vs France Arguably the Top 2 scenes in Europe and some of the best players from the two countries! Spag vs @Yuki952 again. This time I don't lose bro 🔥

This Friday UYU Unleashed returns for a 3v3 showdown between top Tekken pros from the UK and France. 🇬🇧@Kaneandtrench . . 🇬🇧@Gosain__ 🇬🇧@asim_tekken vs 🇫🇷 @SuperAkouma 🇫🇷 @Gunni_tkn 🇫🇷 @Banbinofr Friday 11AM EDT / 4PM GMT / 5PM CET Twitch.tv/UYUtv



CLEAN YOUR ******* PHONE!

Por dia, em média, tocamos mais de 2 mil vezes no telemóvel. 📱 Siga o conselho da @DGSaude e saiba como o desinfetar corretamente. #lisboa #fiqueemcasa



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