lorenschmidt's profile picture. images, words, games, and other digital art. she / they. please support my work on patreon: http://patreon.com/vacuumflowers

loren schmidt

@lorenschmidt

images, words, games, and other digital art. she / they. please support my work on patreon: http://patreon.com/vacuumflowers

مثبتة

in case anyone missed it: the Hole Digging Game 1.0.1 is now out! it's a slow, gentle, goalless game intended to invite curiosity and reflection, featuring procedurally generated visuals + sound. as of today, there's a mac version thanks to @sh0vemedia! lorenschmidt.itch.io/dig

lorenschmidt's tweet image. in case anyone missed it: the Hole Digging Game 1.0.1 is now out! it's a slow, gentle, goalless game intended to invite curiosity and reflection, featuring procedurally generated visuals + sound.

as of today, there's a mac version thanks to @sh0vemedia! lorenschmidt.itch.io/dig

i feel like text mode roguelikes are could learn so much from ZZT flower field color work! (also more people should use ⧯⧱⧲ (from Miscellaneous Mathematical Symbols-B))

museumofzzt.com/file/view/xplo… “Demon Attack” by JAM1013 (1996) Published by: BladeWare [XPLODE.ZZT] - “ed” museumofzzt.com/file/play/xplo…

worldsofzzt's tweet image. museumofzzt.com/file/view/xplo…
“Demon Attack” by JAM1013 (1996)
Published by: BladeWare
[XPLODE.ZZT] - “ed” 
museumofzzt.com/file/play/xplo…


a truth about humans is that they can be coerced to run in smaller circuits, smaller and smaller, until all their travels are confined to a circle a hand's breadth across and they believe they have no choices at all.


loren schmidt أعاد
heliofractal's tweet image.

some little warriors inspired by the Bayeux tapestry

lorenschmidt's tweet image. some little warriors inspired by the Bayeux tapestry

wow this text generation bug goes hard

lorenschmidt's tweet image. wow this text generation bug goes hard

some recent work on sea and land travel on the world sim level #screenshotsaturday


seeding the houses of republican lawmakers with slime mold with 79454 biological sexes for the edification of the masses


working on new sprites for undead characters. left is a sepulchral crawler, which is a (mostly) noncombat unit. right are three designs for the sepulchral "spider", a sort of arthropoid unit well-suited for clambering quickly through tunnels.

lorenschmidt's tweet image. working on new sprites for undead characters. left is a sepulchral crawler, which is a (mostly) noncombat unit. right are three designs for the sepulchral "spider", a sort of arthropoid unit well-suited for clambering quickly through tunnels.

some more work on sepulchral crawlers and "spiders", which i might call "striders" also a [turret / assembler], (top), which is a stationary unit often serving as a turret, but which you can socket other spells into: it can deploy a bridge, light a room, buff you, plant flowers.

lorenschmidt's tweet image. some more work on sepulchral crawlers and "spiders", which i might call "striders"

also a [turret / assembler], (top), which is a stationary unit often serving as a turret, but which you can socket other spells into: it can deploy a bridge, light a room, buff you, plant flowers.

an /extremely/ promising start in poschengband cut short by a high level unique which spawned in town, two missed firebolts in a row, and me being too stingy to teleport (monster had 0% health)

lorenschmidt's tweet image. an /extremely/ promising start in poschengband cut short by a high level unique which spawned in town, two missed firebolts in a row, and me being too stingy to teleport (monster had 0% health)

the sea lanes and road travel are working together in the world sim! this is about 8800 agents in a quarter size world. the dots on the roads each represent a caravan (so multiple wagons or carts, etc.). in the sea, every ship is individually simulated. 1 frame is ~ a minute


i've been writing an article on the [not-lizard people] in my game and will post it soon! if you're the sort of person who wants to read about third eyes, communal crèches, and a conjectural gender politics of a species of protogynous hermaphrodites, have i got you covered.

lorenschmidt's tweet image. i've been writing an article on the [not-lizard people] in my game and will post it soon!

if you're the sort of person who wants to read about third eyes, communal crèches, and a conjectural gender politics of a species of protogynous hermaphrodites, have i got you covered.

mei is contributing to my simulation

lorenschmidt's tweet image. mei is contributing to my simulation

ok they're not archosaurs, but what if the "not lizard people", who are language using synapsids, could acquire some language + socialization before hatching? nsf.gov/news/baby-bird…


now that i've released the raycaster prototype, i'm back on the roguelike. i'm doing some player scale things right now. horses, fashion and object aesthetics, marketplaces, combat skills (beginning with necromancy + spellsword skills i think), and early nonhuman languages.

lorenschmidt's tweet image. now that i've released the raycaster prototype, i'm back on the roguelike.   i'm doing some player scale things right now. horses, fashion and object aesthetics, marketplaces, combat skills (beginning with necromancy + spellsword skills i think), and early nonhuman languages.

Loading...

Something went wrong.


Something went wrong.