mamedev_org's profile picture. The official Twitter feed of the team behind the emulator. Check here, our webpage, or our Github for news and updates about MAME.

The MAME Team

@mamedev_org

The official Twitter feed of the team behind the emulator. Check here, our webpage, or our Github for news and updates about MAME.

From Tokimeki Memorial arcade games, to ColecoVision homebrew, to the first portable IBM systems from the ’70s, MAME 0.265 has something for everyone! mamedev.org/?p=537


Bob Zed is at it again, with his usual monthly video showing off all the latest additions, changes, and fixes in the latest release of MAME! Check it out here, and consider subscribing to his channel if you haven't already: youtube.com/watch?v=NIYm-3…

mamedev_org's tweet card. MAME 264 - What's new

youtube.com

YouTube

MAME 264 - What's new


MAME 0.264 is out now, with a bit of everything. From Entertainment Enterprises' rare "Vampire", audio in "Dribbling" via newcomer Enzo Lombardi, and RM-380Z improvements by Robin Sergeant, to TV-game fixes, e-Kara dumps, and X terminals, check it out! mamedev.org/?p=535


Check out some newly-preserved handhelds, chess computers, Yamaha-based ear candy, and more, right over at mamedev.org/?p=534 !


MAME 0.262 represents the latest research into Sega’s nearly unheard-of-in-the-west “AI Computer”, hailing from the late ’80s. Omar Cornut put a Herculean effort into tracking down info about it, which was pivotal when emulating it: smspower.org/SegaAI/Index Show him some love!


The MAME Team さんがリポスト

Gakken TV Boy now fully supported in MAME with the games we recently dumped!

MAME 0.262 has been released, with arcade LaserDisc games, Casio synthesisers, hand-held brick games, Shamisen Brothers, the obscure Sega AI computer, and much more! mamedev.org/?p=533



If you want an overview of newly-added or promoted titles in this month's MAME release, Bob Zed has posted his video round-up of notable changes in this version! Check it out: youtube.com/watch?v=depD4D…

mamedev_org's tweet card. MAME 262 - What's new

youtube.com

YouTube

MAME 262 - What's new


MAME 0.262 has been released, with arcade LaserDisc games, Casio synthesisers, hand-held brick games, Shamisen Brothers, the obscure Sega AI computer, and much more! mamedev.org/?p=533


The MAME Team さんがリポスト

There's actually a terminal debugger in Shamisen Brothers. It's always running in the background. You need to unlock it first by sending the command "4g63" or else it won't respond to any commands. I tried out some commands I could find easily in the code.


The MAME Team さんがリポスト

A pull request to promote Thayer's Quest to working in MAME is now up. The voice synthesis isn't great since I'm redirecting the SSI-263/SC-02's phonemes onto MAME's Votrax SC-01 emulation, but it's intelligible, and the comedy of Thayer's natural-1 luck makes up for it.


The MAME Team さんがリポスト

I apologize for my premature celebration in saying that there's only one signal dropout after the 4-disc stack of Thayer's Quest (arcade). Turns out, the blue spike I was seeing was the current-frame cursor overlaid on the graph. There are actually zero dropouts. NONE.

TheMogMiner's tweet image. I apologize for my premature celebration in saying that there's only one signal dropout after the 4-disc stack of Thayer's Quest (arcade).

Turns out, the blue spike I was seeing was the current-frame cursor overlaid on the graph.

There are actually zero dropouts. NONE.
TheMogMiner's tweet image. I apologize for my premature celebration in saying that there's only one signal dropout after the 4-disc stack of Thayer's Quest (arcade).

Turns out, the blue spike I was seeing was the current-frame cursor overlaid on the graph.

There are actually zero dropouts. NONE.

The MAME Team さんがリポスト

Dragon's Lair in MAME. Some issues with frame seeking, and I desperately need to get a deinterlacer implemented for January's release, but hey! Won't call it "working" yet until I've been able to clear every scene, but that'll happen before the end of the month.


MAME 0.248! Hartung Game Master emulation massive improvement, Conquest (prototype) (Code Mystics), Game Boy Pocket Camera & other peripherals, NES RP2A03 early version emulation, Win32 debugger window saving & dark mode, more: mamedev.org/?p=517 #mame #emulation


MAME 0.247! M&D Monon Color, Tecmo Super Pinball Action (prototype), Sony NEWS, The Dracula (VFD handheld), Micom Mahjong, new Casio synths, Impera Magic Card games, better Macintosh LC support, NES-based arcade fixes, POKEY fixes, more: mamedev.org/?p=516 #mame #emulation


MAME 0.246! Fairlight CMI IIx synthesizer, JPM Lucky Casino sound, updated crt-geom shaders, newly added e-kara carts, Apple II floppies, Commodore 64 tapes, prototype NES/SNES/GameBoy cartridges, project source code reorganization, more: mamedev.org/?p=515 #mame #emulation


MAME 0.245! Atari's Marble Madness II proto, Sega/EXA Planning's Megumi Rescue, Konami's Polygonet Commanders & Poly-Net Warriors, more Mac NuBus video card emulation, Speccy MicroHobby magazine software, more software list additions, IGS work, MORE: mamedev.org/?p=514 #mame


MAME 0.244! Zilog Z80 memory timing, HP 9000/300 floppies, JPM fruit machines, Zilec Vortex color, Bubble Trouble/Golly Ghost score/diorama control outputs, Slap Fight/Alcon layers & cocktail, Super Street Fighter II: The Tournament Battle 8-player: mamedev.org/?p=513 #mame


MAME 0.243! Football Crazy (Rasterspeed arcade), improved floppy drive emulation for the Apple IIgs & others, NES/Famicom cart fixes, NEC PC-8801 overhaul, Midway Seattle/Vegas stability improved, Looping sound, Apple IIgs joystick & more! mamedev.org/?p=512 #mame #emulation


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