Paper is open for sign ups today! Come play with the new heat map shader (link in the post)
Good morning!! We are so excited to announce that @paper is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!
Introducing @base_ui 🚀 ✔️ 25 accessible UI components ✔️ Unstyled. Compatible with any styling engine. ✔️ Fully composable with an open API I'll highlight some of my favourite features in the thread 🧵⬇️
After 4 years of development, Vagabond is finally released in Early Access on Steam! 🥳 (store.steampowered.com/app/1673090/Va…) Release Notes: store.steampowered.com/news/app/16730… Thank you everyone for the support! Have fun! #gamedev #indiedev #indiegame



Today, we’re thrilled to launch react.dev, the new home for React and its documentation. It teaches modern React with function components and Hooks, and we’ve included diagrams, illustrations, challenges, and over 600 interactive examples. Check it out!
The new Astro (@astrodotbuild) website looks amazing! Excited to upgrade to 2.1, and for what's to come next. This is truly the next level.

State of @Sismo_eth, two weeks after the upgrade: - 122 badges created (+82%) 🤯 - 43.5k unique holders (+77%) - 90.7k ZK Badges minted (+112%) - $1,7k protocol revenue from badge creators (+∞) Oh, and we shipped @zkdrop_io Just the beginning 🔥
What’s better than a revamp to start the year? ✅ Main protocol becomes permissionless ✅ Multichain (👋 @gnosischain) ✅ New Badge deployment process ✅ Overhaul of factory.sismo.io ✅ Curation process update ✅ Sismo app v2 Unpacking this big release 🧵

Overthinking a feature’s specs before involving engineers is ineffective. It’s impossible to predict everything in advance. It’s frustrating, but the only effective and “agile” way is to keep going back and forth between development and iterations upon the initial requirements.
There are so many tools and FOMO these days that it’s necessary to come back to basics and understand the purpose of each element in the network stack. Otherwise, it is easy to get lost among all the different services that seem to offer unrivaled speed and performance…

Totally. We have a "code review" interview question as part of the initial technical assessment... and it's by far the most insightful and revealing question for this stage. (Want to try it? apply.workable.com/j/C0E7AD71C4)
A pet theory of mine is you learn more about a programmer from how they review code than from how they write it. Code review should be part of interviews.
My 2023 New Year Resolution → ✨ Embrace dissatisfaction… and fight in order to get better 💪 Despite feeling incredibly grateful for life, we should always keep pushing ourselves to be better.
For me, 2022 was a year of gratitude. As the pandemic reached new highs and a war started in Europe, we were reminded of how much we had to be thankful for - our health, our families, our friends, and the simple joys of everyday life.
Alpha 9 of Vagabond is released! 🙂 It mainly adds the crime system! Release notes: vagabondgame.com/2023/01/16/alp… #gamedev #indiedev #indiegame



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