MAX-R
@max_r_eu
MAX-R will define, develop and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content in real time.
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After 30 months of collaboration, we're proud to share our final showreel – showcasing tools and innovations from the MAX-R project. From VP to adaptive streaming, these innovations make XR creation more efficient, accessible & high-quality. Watch now ▶ youtu.be/gCotZtcY5SA
youtube.com
YouTube
MAX-R | Final Reel | Spring 2025
With @uhasselt's progressive XR streaming framework, users can explore XR scenes while their network transfer from the content server is still ongoing. Using HTTP/3 with RFC 9218 leads to faster progressive loading times compared to HTTP/1.1. ➡️Blog post: upf.edu/web/max-r/home…
That's a wrap: MAX-R project concludes after an exciting and highly-successful 30 months. The final set of 8 deliverables due at the end of the project have been released and can be found in the Deliverables section of the Resources page. upf.edu/web/max-r/home…
Anxious Arrivals by CREW is on the move! From families to academics, art lovers to professionals, the EU Horizon #MaxR project has been tested across four major showcases: KIKK Festival, iMal Brussels, For Real Festival, Stereopsia bit.ly/41HCle0
🎬 ARRI & Samsung are making LED content production more accessible! At ISE Barcelona, they showcased an integrated LED stage featuring ARRI’s cameras & lights, Realtime Dept’s digital solutions & Samsung’s The Wall. Lower costs, top-tier quality! 🚀 bit.ly/41lKmoB
🚀 Testing multi-user VR streaming! UPF-WN & UPF-GTI explored how many users can stream VR smoothly on a single Wi-Fi access point. 🔹 Up to 4 users: No issues 🔹 5 users: High packet loss & delays 🔹 With NeSt-VR: Low delays, smooth experience 🎮 bit.ly/419cI4c
🚀 wgpuEngine powers ROOMS! the open-source XR content platform from UPF-GTI, runs on wgpuEngine—a WebGPU-based engine for 3D apps across desktop, web, and XR. Supports PBR, volumetric effects, gaussian splatting & more. bit.ly/40K8W0W
Max-R Validation day! Brainstorm Multimedia hosted an expert session testing 3 new virtual production tools developed in the project, results confirming their game-changing potential for TV production. bit.ly/4jAObxc
X-Grade in Action! FilmLight’s X-Grade is redefining cinematic storytelling through advanced colour grading. Featured projects: 🎭 The Penguin 🌆 Gotham City 🎨 Molinares & Ross Baker bit.ly/4aLA6Jo
In Nov 2024, FABW, @BBC and @disguise_one represented MAX-R at @CVMP, with advances in AI animation, XR collaboration, #VP & live broadcasting. Next up: Berlinale | European Film Market, Feb 13-19, 2025 - showcasing #DigitalLocations innovations. #MAXR #EFM2025 #Sustainability
The future of live music? Immersive, interactive, & accessible. BBC Radio 3’s Sound of Gaming brought Fortnite, God of War Ragnarök, & more to life with the BBC Philharmonic & Eímear Noone. Streamed live via Improbable's MSquaredplatform. Fans as avatars! bit.ly/420iEi2
Exciting week in LA! The Foundry team ran 7 demos + 4 stage installs of Fission, our VFX-focused virtual production tool, with incredible feedback! 👏 "Fission can heal the damage done to Virtual Production" - Studio Exec #VirtualProduction #Fission bit.ly/49UVpHY
💡 MAX-R is revolutionizing production! Unreal Engine 5 plugin replicates ARRI lighting fixtures, streamlining workflows & enhancing collaboration. Perfect for studios to xR environments! Try the beta here: upf.edu/web/max-r/news…
Disguise Research team showcased their work, from depth reprojection improvements to metaverse integration with RSConnect & Improbable #VR #MAXR #disguise bit.ly/3YKACle
Due to weather impact and floods in Valencia, we’re rescheduling our Third-Party Professionals Validation to December. The safety of our participants is our priority. Looking forward to reconnecting with industry pros soon! 🌧️ #Brainstorm #Valencia #DANA bit.ly/3YYBtjG
🚀 At the Joint CREW-UPF workshop, our team tested the NeSt-VR adaptive streaming in Brussels! 📶 6GHz Wi-Fi beat 5GHz for smoother VR streaming 🕶️, while roaming tests revealed challenges with access point switching. More on NeSt-VR bit.ly/4dXymfU
The BBC R&D team presented their paper at IBC 2024 on enhancing live music experiences in virtual spaces using "2.5D" techniques. Read more on their approach in their latest blog post. Explore the study data on the MAX-R website! bit.ly/4dASMLE #IBC2024 #VR #MAXR
🚀𝗡𝗘𝗪 𝗦𝗛𝗢𝗪𝗥𝗘𝗘𝗟! MAX-R is redefining XR media production: from real-time color grading to adaptive VR streaming and more. Explore tools developed by our 11 partners across Europe. Watch now & see the future of immersive content #XR #Innovation 🎬youtu.be/HbpLt3AKjiY
youtube.com
YouTube
MAX-R | XR Progress Reel | Summer 2024
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