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Here we goooo!! Everyone at Normal has been working really hard on this one. I can't wait to play with you all :)
We need to focus on the actual audience of VR and stop chasing 35 year old professionals. We have already won a unwinnable generation
VR is keeping the attention of the audience with no attention span.
Our team worked incredibly hard on Transform sync. Under the hood RealtimeTransform is more advanced than anything else on the market.
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
Shout-out to the team @normcore_io @maxweisel We are just getting started!
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
We have lift (off)! Combining the new physical properties, along with the aerodynamic drag system from earlier this year, you can achieve lift with a propeller, made entirely in-game with Blobs in Blobtown :) 🚁🚁
The killer app of VR is native multiplayer voice chat
Last year we built real-time, collaborative editing between browser <> Meta Quest using @unity, @normcore_io and React Unity WebGL. Not my best but at least my most complex
I used to merely dislike VR hand tracking but after a couple of years of being told it's the one true way, I now loath it.
This is a big reason why I think headsets will require controllers for a very long time. You won't need controllers all of the time, but shipping with no controller option makes a headset dead on arrival for me.
Difference in tracking speed using hands vs PSVR2 controllers on Apple Vision Pro with Vision OS 26.
When I shit on AI hype it's not cause I don't want it I would be a huge beneficiary to AI advancements But I'm on the ground trying to get this shit to work the way you guys talk about it, and it just doesn't It just doesn't work the way the twitter threads say
Oh no. Normcore is so easy to use that a child can understand networking within a day. The flood gate of gorilla games just opened one notch wider.
Gorilla Tag VR and a handful of Gorilla Tag fan games have made over $100,000,000 in revenue EACH. You can now create your own Gorilla Tag fan game with Normcore in under 5 minutes. youtube.com/watch?v=cYANUI…
youtube.com
YouTube
How to Make a Gorilla Tag Fan Game in 5 Minutes 👍
TIL some USB-C devices only support USB 3.0 in one orientation and need to be flipped around to work properly 🥲🥲
Making MapChat Day 2! First player-created map has been added to MapChat! Thank you to YoItsCrazy in our Discord for the first map! Next we will be adding @normcore_io from @normalvr then ship the update so you all can experience this creation!
🔥🔥🔥🔥
Making MapChat Day 2! First player-created map has been added to MapChat! Thank you to YoItsCrazy in our Discord for the first map! Next we will be adding @normcore_io from @normalvr then ship the update so you all can experience this creation!
I wonder if we'll ever see a VR headset where the display panel has the pixels arranged in the barrel distortion pin cushion shape to avoid an extra render pass but also to increase sharpness
In the past couple weeks, we're thrilled to see unbelievable demand for the Bigscreen Beyond 2. Today, we're excited to announce a new model, Bigscreen Beyond 2 Pro Max Beyond 2 is the world's smallest VR headset, weighing just 107 grams, and packs ultra-high resolution…

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