Oh its going to be so much fun seeing you in the void index!
The chaotic energy of early 4chan & classic internet - anonymous, weird, unfiltered creativity - was something special. Now it's just corporate accounts trying to be relatable while selling you stuff. The internet tourist season never ended.
Gaming became extractive because we normalized paying to participate. What if we inverted this completely? True ownership earned through dedication, community built through contribution, value created through genuine engagement. This is gaming reclaimed.
This isn't just a game, it's not about if you like cats or fishing. This is a project about taking back what has always been ours, corporations that haven been exploiting you, taking your money and giving you nothing in return. Community-owned projects are the revolution they…
Your rare catches in The Crew? Gone forever. Your rare catches in @catsfishings? Yours forever. Built on @Codex_storage + @Nomos_tech. Tech that makes game shutdowns impossible 🔒 #stopkillinggames
#stopkillinggames This is why open sourced, player owned, decentralised games are necessary.
Valve made Steam Workshop because they realized something: players create better content than studios when given the tools. Now imagine if every game had this level of openness built-in from day one.
In a space cluttered with token launches and NFT drops, we're choosing to make the fish chase the cat. Our radical proposal: build something genuinely fun, give players true ownership through participation, and let value flow from engagement rather than extraction.
The ‘Stop Killing Games’ initiative has passed 1,000,000 signatures
Capitalism doesn't just commodify games—it commodifies creativity itself. Whether it's formulaic blockbusters, algorithmic music, or microtransaction-riddled games, the same pattern emerges: genuine artistic expression gets filtered through profit maximization. When everything…
Counter-Strike, Team Fortress, DOTA - all started as mods made by players. The most profitable games in history came from giving players the keys to the kingdom.
Most Web3 games ask for your investment before proving their worth. We're reeling it backwards: prove you care by playing, and the ownership follows naturally. No presales, no promises—just pure gameplay that progressively turns players into stakeholders.
Amazing how the majority of crypto claim open source means 'trustless' but the moment there's no token to pump, no VCs to exit to, and no greater fool to sell to - suddenly nobody shows up to 'build the future' anymore. Almost like it was never about the tech.
Every time a game studio gets acquired and their beloved franchises get ruined, remember: open source projects can't be bought out, shut down, or 'monetized' into oblivion. Community ownership is the only real protection players have. Minecraft started as an indie passion…
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