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shakemno

@mno_mno_mno

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Motherly, sequencer percussion synth, is pure rhythmic happiness. cdm.link/motherly-seque…


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𝙳𝙾𝚂 𝚆𝚘𝚛𝚖 🪱


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A collection of (mostly) technical things every software developer should know about

GithubProjects's tweet image. A collection of (mostly) technical things every software developer should know about

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In the Melting Boundaries of Time, All Dimensions of Existence Converge into a Single Flow.. [ Past, Present & Future ]


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MÆANDER is opening today in Berlin ⚕️ with @bitforms gallery and @artontezos_ 🔗👇


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Lately I’ve been painting with code instead of a brush. I used to be obsessed with how pigments spread in water and colors melt into each other. Now I’m simulating those molecular dances through algorithms—and it’s even more addictive. Brush trails emerge from mouse velocity,…


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Kinetic wall clock "Dada Blue" switching from 20:58 to 20:59. Designed by Swedish studio Humans Since 1982.


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Chromostereopsis and stereokinetic effect


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Bounc is a playful visual experiment by Buff, created as a way to explore perception, materiality, and motion. The sound design, produced by Pelican Sound, became an integral part of the experience — a lively, fluid composition.


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A mushroom producing music through its bioelectric signals [📹bionicandthewires]


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Antonin Waterkeyn


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Alex DiPaola's process for his RGB paintings


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Ping pong + space invader = bit_pong x.com/ali_alsama7i/s…


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A behind the scenes look at the making of the 1989 video game "Prince of Persia". Designer Jordan Mechner used rotoscoping to animate the movements of the game's characters, tracing video footage of his younger brother running and jumping (as well as video from old Errol Flynn…


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This guy literally rewires your brain to never feel lazy again


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Thanks a lot to the people sharing vids and pics on IG of 'Photons' exhibition past month in Foundry Downtown Gallery, Dubai..🙏 And again, eternally grateful @omz__x and @G_Moscatello for making it possible.🫂 +info and pics below (and only piece minted)⤵️


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"Ninio's extinction illusion" There are twelve dots at crosses, but only a few dots are visible simultaneously. Ninio, J. & Stevens, K. A. (2000). Variations on the Hermann grid: an extnction illusion. Perception, 29, 1209-1217.

AkiyoshiKitaoka's tweet image. "Ninio's extinction illusion"

There are twelve dots at crosses, but only a few dots are visible simultaneously.

Ninio, J. & Stevens, K. A. (2000). Variations on the Hermann grid: an extnction illusion. Perception, 29, 1209-1217.

shakemno reposted

"Dot Noise". This is a super lightweight alternative to 3D Simplex Noise, which in many cases is overkill shadertoy.com/view/wfsyRX

XorDev's tweet image. "Dot Noise". This is a super lightweight alternative to 3D Simplex Noise, which in many cases is overkill
shadertoy.com/view/wfsyRX
XorDev's tweet image. "Dot Noise". This is a super lightweight alternative to 3D Simplex Noise, which in many cases is overkill
shadertoy.com/view/wfsyRX

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