moleculejs's profile picture. Fast, lightweight, simple yet powerful HTML5 Game Framework to build cross-platform games on an easy and efficient way.

Molecule

@moleculejs

Fast, lightweight, simple yet powerful HTML5 Game Framework to build cross-platform games on an easy and efficient way.

We have moved to moleculejs.io so update your bookmarks!


We are working on a new service to learn #moleculejs and any other front-end tool or technology: jsfridge.com. We hope you like!


Molecule #html5 #game #framework is now fully compatible with #FirefoxOS

moleculejs's tweet image. Molecule #html5 #game #framework is now fully compatible with #FirefoxOS

@JohnTheEric Thanks! We are glad that you like it! We will add updates more frequently along with game examples and best practices!


More tutorials added! Take a look at moleculejs.net/#/tutorial and don't forget to visit our forums at gethelp.moleculejs.net for getting help!


Molecule 0.9.4 released! Accelerometer support, web audio API and more! Take a look at moleculejs.net. #html5 #game #framework


@johntheeric It's looks great! Very smart solution. Btw, you can use draw method on any molecule to draw HUD ;)


@johntheeric The problem was that you must set a layer as main layer (map property main as true). Details has been send by e-mail.


@johntheeric The problem was on how you was moving the sprite. You must use acceleration property instead position. Details sent by e-mail.


@johntheeric Hi! You need to use the same name on the Object Layer and Molecule Module in order to connect it!


@johntheeric Absolutely yes! You can check a video tutorial of that at: youtube.com/watch?v=ptbCaH…


@johntheeric Great! Don't hesitate to show your progress with your game; we will be more than glad to see it!


@johntheeric Thank you very much for your kind words! #molecule #framework currently support #ouya through #coconjs.


We will participate on a Webinar on May 22 at 18:00 (GMT + 1) to talk about #molecule #framework. Event will be available in spanish only.


We have just implemented the webaudio API, more fast and efficent than old API. Download #molecule #framework at moleculejs.net.


Molecule 0.9.3 released! Full sprite sheet support using #texturepacker. Gamepad API implementation. Take a look at moleculejs.net!


Create your games to play with any gamepad! #molecule #html5 #game #framework now implements gamepad API which works in #chrome currently!


We would like to send our thanks to Scotty, Julia, @youngbobme and everyone else who has contributed to making Molecule even better! :-D


The Molecule Team, in cooperation with Marcello, has released a vision of future HTML5 multiplayer gaming. Check out moleculejs.net!


The Molecule team is already working on Molecule 2.0 which will focus heavily on multiplayer. flapfriends.com is a preview of that :)


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