munsplit 🇺🇦
@munsplit
aka Beelb0u aka Alexei l Viewport Screenshot Principal Artist Lil gamedev l https://www.artstation.com/munsplit [email protected]
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ANTIREAL × @epicdeskshop 4 XL deskmats featuring art from me now available in collaboration with Epic Desk!
Lots of discussion under this post about “AI”, so just to clarify: Cascadeur’s ML is trained only on our own Xsens-recorded mocap and animation data. It runs locally and just fills the in-betweens - the acting and style are entirely yours. No scraped or third-party datasets.
These are just 2 Keyframes. #AI did the rest. @cascadeur3d just released an impressive update that adds to the AI interpolation features that run locally on your PC 🤯. I am not an animator but creating a walk cycle took me literally 20 seconds... and the majority of that…
I'll let you use your imagination to what I'm thinking in this clip 😭
‼️Out of Action's final open playtest is now live‼️ Prepare to get your FPS skills humbled! Steam link in bio.
50% off, 100% fun. Only a few days left to enjoy a huge discount on METAL EDEN on Steam and the PlayStation Store! Steam (until November 30): store.steampowered.com/app/990380/MET… PlayStation (until December 1): store.playstation.com/fr-fr/concept/…
Plasticity's biggest sale of year - this weekend only.
I love making these Anime vibes renders artstation.com/artwork/8BNw8x ⓘ Account is Based In Czech Republic 🇨🇿🙌
Our biggest sale of the year is almost here. 20% off new purchases, 10% off renewals! November 28th through December 1st. #plasticitysale #plasticity3d #plasticity #BlackFriday
This was a tricky animation as we wanted this to have a clear silhouette where the player can see the Shield Saw and the reaction of the Cosmic Baron in pain. Eventually we found the nice middleground to create this. #doom #doomthedarkages #animation #gamedevelopment #gamedev
Steam->Settings->Controller->Use Universal Face Button Glyphs In a perfect world this'd be standard in all games.
Plasticity Studies 2 via @artstationhq artstation.com/artwork/vbqekD
I'm too busy with everything, but if someone wanted to, they could probably make bank by getting all the gyro community standards easily accessible in godot (via SDL3), Unity (& Unreal already has it). Save people legwork so that _good_ native gyro support is zero hassle.
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