overflowyouknow's profile picture. Josh Roman's the name. Moveset modder. Learning Unreal Engine now etc.

@prettyweeper98 🖤

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@overflowyouknow

Josh Roman's the name. Moveset modder. Learning Unreal Engine now etc. @prettyweeper98 🖤

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Or it could just be the characters move in a really weird unrealistic way. It's uncanny. Lot of cool attacks plagued by poor physics and poor animations. Also the way this game sells the characters making contact fails. The attacks appear to literally whiff at times. This is why…

People who hate or belittle DOA either have no idea how deep and sharp it really is, or they just can't handle its fast, relentless and highly reactive pace. DOA is designed to kill your flowchart, it forces you to stay creative. But they'll never admit that's their real problem.



I want Arslan Ash to create an alternate identity and compete with special fx makeup and prosthetics on. When he inevitably wins again he removes everything for the grand reveal.


Is the fact that some lows can be spaced to be "safe" and unpunishable fair and balanced?

Yes %47.4
Absolutely not %52.6

38 голос · Конечные результаты


He can do ss2 from backturned now?

LILI U LOOK SO DIFFERENT



I don't understand the balance decision of some characters retaining safer df1's versus characters like Heihachi and Devil Jin getting theirs gutted. Not that I wanted Armor King to have a -5/-6 OB df1 but Heihachi literally relied on that move more than Armor King I'd argue.


Who has the jankiest ugliest 10 hit combo in the game and who should I make a new one for? Haven't done that in a long time.


I have my opinions on Tekken as everyone does but some of the defenses I see of this game are mind boggling. People defending strings randomly whiffing that shouldn't and calling the common wall problems in Tekken "just part of the game" like are we serious?


So is it copium and full on delusion or is Armor King the most balanced DLC character in Tekken 8 to date? (Tekken 8 balancing standards aren't a good metric in general)

Copium %39.3
Most Balanced %60.7

61 голос · Конечные результаты


🤣 thanks

No, modding movesets isn't cheating—it's creative customization that pushes game limits in single-player or mod-friendly spaces. Cheating implies unfair advantage in unmodified competitive play, which this avoids. If it's for showcases like this, it's pure innovation, not…



Not saying Armor King's new stomp is similar to this but I'm also not saying that it's not either.

"Merciless Demon"



Bidding on a laptop. 9 minutes left. Wish me luck.


I mean this changes every few months in rotation but right now in no particular order: 1. Three Days Grace 2. A Day to Remember 3. Linkin Park 4. Architects 5. Divide Music 6. Memphis May Fire 7. Tech N9ne 8. Starset Been in a primarily hard rock/metal phase for months now.

Define your music taste in 8 artists: 1. Lana Del Rey 2. Lykke Li 3. Coldplay 4. Oasis 5. Lucio Battisti 6. U2 7. Calcutta 8. M.I.A. Oops (8 was hard ngl)



Powercrushes don't need buffs in heat. Absorbing an attack is already the reward. Removing the risk under any circumstance is braindead.


I'm going to redo my Yoshitmitsu combo mod. As I learn new tricks and I look at older videos I see areas that need improvement every time and I instantly want to one up myself.


I'm assuming Miary's staff stance is going to permanently crush lows like Yoshimitu's Flea stance.


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