palgorithm's profile picture. Fellow at Arm doing graphics/ml stuff. Formerly Head of Tech at Geomerics (Enlighten). Interests include gfx, mobile, functional languages, etcetc.

Sam Martin 🇺🇦

@palgorithm

Fellow at Arm doing graphics/ml stuff. Formerly Head of Tech at Geomerics (Enlighten). Interests include gfx, mobile, functional languages, etcetc.

During the summer, I had the pleasure of talking about our work on ML in GPUs at SIGGRAPH. “How GPUs must adapt in the Age of ML/AI”. Recording now up! youtube.com/watch?v=lshI6P…

palgorithm's tweet card. How GPUs Must Adapt in the Age of Machine Learning and AI | Neural...

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How GPUs Must Adapt in the Age of Machine Learning and AI | Neural...


Sam Martin 🇺🇦 reposted

If you are interested about neural temporal AA/upscaling, here's a great paper from ARM. I wish other GPU vendors would document their approaches as openly as ARM. AMD FSR to be fully open source too, but FSR4 isn't open source anymore. huggingface.co/Arm/neural-sup…


Sam Martin 🇺🇦 reposted

GPU Work Graphs SIGGRAPH 2025 course notes: coburggraphicslab.github.io/workgraphs/


I swear I must own ~30 UK-north America adapters now. Can I find even one of them? No chance. Where do they go?!


Going to SIGGRAPH and interested in ML? I’m going to be talking about what we’ve been working on for the last 5 years. If you are interested in or working on real time neural graphics, seriously please say hi! s2025.conference-schedule.org/presentation/?…


Sam Martin 🇺🇦 reposted

Are you coming to #Siggraph? Here! You're welcome. Please share! docs.google.com/document/d/1O1…


Sam Martin 🇺🇦 reposted

We're delighted to welcome Professor Hannah Fry to Cambridge! Mathematician and award-winning science presenter @fryrsquared will join us as Professor of the Public Understanding of Mathematics @FacultyMaths, following an announcement @NewtonInstitute 👉 cam.ac.uk/research/news/…


Sam Martin 🇺🇦 reposted

Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! 🎉🖖🦀

Tiny Glade is out NOW on Steam (Win & Linux) 💗🎉 Thank you so much for following the development and being so supportive of our little diorama builder. We hope you have fun, and I can’t wait to see what you make 🤩 If you post your glades, add #TinyGlade so I can find 'em :D



Sam Martin 🇺🇦 reposted

Once @Microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem. devblogs.microsoft.com/directx/direct… Microsoft


Sam Martin 🇺🇦 reposted

This would make the best VR game evar.


Stockholm friends! We are in you! Done Djurgården, Gamla Stan, Ice Bar. But what next? Any recommendations?


Full set of slides now up for #MMG! community.arm.com/arm-community-… #SIGGRAPH2024

Some slides for Moving Mobile Graphics course now up! Including neural super res from @l_j_oneil, Tencent's SmartGI from Shun Cao and Supercell's rendering from @heinapurola #SIGGRAPH2024 community.arm.com/arm-community-…



Some slides for Moving Mobile Graphics course now up! Including neural super res from @l_j_oneil, Tencent's SmartGI from Shun Cao and Supercell's rendering from @heinapurola #SIGGRAPH2024 community.arm.com/arm-community-…


Sam Martin 🇺🇦 reposted

ARMs neural upscaler presentation was awesome. Significantly improved quality over FSR2. They said 1W / 10 TOPS neural unit should be able to run it. They also said that low latency GPU-NPU interop (and resource compatibility) is super important for graphics. I agree 100%.


Sam Martin 🇺🇦 reposted

We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. research.nvidia.com/labs/rtr/neura…

aaronlefohn's tweet image. We finally get to share our neural materials research.

We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. 

End result is these neural materials run in a real-time path tracer.

research.nvidia.com/labs/rtr/neura…

Sam Martin 🇺🇦 reposted

Finally my SIGGRAPH slides are ready! Moving Mobile Graphics, Thursday 2:00 PM: s2024.conference-program.org/presentation/?…

SebAaltonen's tweet image. Finally my SIGGRAPH slides are ready! 

Moving Mobile Graphics, Thursday 2:00 PM:
s2024.conference-program.org/presentation/?…

Sam Martin 🇺🇦 reposted

ARMs new temporal upscaler looks interesting: They took FSR2 as the baseline and improved it further for mobile phones. Performance seems very good. And they plan to open source it. I will be testing this for sure. community.arm.com/arm-community-…


Sam Martin 🇺🇦 reposted

Ready to upscale your mobile game development without losing performance? 👉 Say hello to Arm Accuracy Super Resolution It's our open source solution derived from FSR2, designed to increase the resolution of images from low to high with our efficient shader code:…


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