parseerror_'s profile picture. Hello, I'm French artist Parse/Error, creator of immersive installations, interactive experiences, light sculptures and connected artworks.

Parse/Error

@parseerror_

Hello, I'm French artist Parse/Error, creator of immersive installations, interactive experiences, light sculptures and connected artworks.

Pinned

[DEEPER] - The animated version of my latest experiment made with Touchdesigner + Unreal Engine 5. Both Touchdesigner and Unreal Engine are running in realtime! ❤️ #touchdesigner #ue5


Hey. To the very few who will see this post: I stopped posting here a few month ago, needing a break from this place. I'm happy without it, so I'm not planning to post here for now. But you can find me on Threads, IG, Linkedin, TikTok and so on! Cheers!


Parse/Error reposted

<< Climate activists shouldn't block the roads. >>

JoanieLemercier's tweet image. &amp;lt;&amp;lt; Climate activists shouldn&apos;t block the roads. &amp;gt;&amp;gt;

New upcoming project, New toy! 👀

parseerror_'s tweet image. New upcoming project,
New toy! 👀

Have a great weekend! (realtime fire and smoke simulation in Unreal Engine 5.4)


[BALLPIT] Testing nDisplay as a local setup in Unreal Engine 5.4, and having fun playing with this quick scene using Niagara collision and a Leap Motion controller. 😊


Parse/Error reposted

UPDATE - 2023.12000 Official posted! A huge update here, tons of improvements and bug fixes, and a new Direct Display Out TOP. If you've reported a bug in the past few months there's a good chance its fixed now. Thanks @blankensmithing for the image derivative.ca/release/202312…

1null1's tweet image. UPDATE - 2023.12000 Official posted!
A huge update here, tons of improvements and bug fixes, and a new Direct Display Out TOP.

If you&apos;ve reported a bug in the past few months there&apos;s a good chance its fixed now.

Thanks @blankensmithing for the image

derivative.ca/release/202312…

Real-time smoke simulation in UE5.4. A quick test, but it's already looking good! 👀


[ENTRANCE] Exploring some ideas for an interactive LED wall installation. This could be a nice introduction to an immersive show, right? (If you have such a LED wall at hand, let me know! 😃🙌)


Time to improve my lighting skills. I'm very impressed by the quality you can get in real-time with UE 5.4 Lumen! 🤯(these are not path tracing but real-time raytracing)

parseerror_'s tweet image. Time to improve my lighting skills. I&apos;m very impressed by the quality you can get in real-time with UE 5.4 Lumen! 🤯(these are not path tracing but real-time raytracing)
parseerror_'s tweet image. Time to improve my lighting skills. I&apos;m very impressed by the quality you can get in real-time with UE 5.4 Lumen! 🤯(these are not path tracing but real-time raytracing)
parseerror_'s tweet image. Time to improve my lighting skills. I&apos;m very impressed by the quality you can get in real-time with UE 5.4 Lumen! 🤯(these are not path tracing but real-time raytracing)

Am I obsessed with fluid simulation in Touchdesigner and UnrealEngine? Hmmm maybe... 🤔


[SPHERES] Exploring the possibilities of the new Motion Design Tools introduced in Unreal Engine 5.4, and having fun setting up this quick scene. And yes of course, this is running in realtime! 🙌


[Gold and Marble] - Playing with the motion design tools in UE 5.4. (reuploaded as 30fps as the 60fps was looking bad here...)


Breakfast is served! 😁🍩 (running live in Unreal Engine 5.4 of course)


[SOLID ROOM] Having fun setting my hypnotic Niagara particle system into a virtual immersive room. Running live in Unreal Engine 5.4.


Ok, time to dive into fluid simulations for Niagara particles! #wip #UnrealEngine #fluid


[ROLLING STONES] Another experiment with collisions for a Niagara particle system in Unreal Engine 5.4. The beauty of it is that it's running in real-time! #ue5 #unrealengine5 #immersive #interactive


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