Tim Simpson
@polygon_academy
Environment Art Director at Counterplay Games . gamedev/art tutorials on Youtube. Link Below!
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Free 7 part tutorial series: youtu.be/fJps8QxOh4s #Gameart #tutorial #gamedev #leveldesign #ue4
Just dropped EasyAtmos for @unrealengine today! Add atmosphere and depth to your level in a few clicks. From dust to leaves to rockslides with full collision control with just a few sliders. 1 Blueprint. 7 Atmospheric Types. Full Art-Direction. #unrealengine #gamedev #gameart…
Quick! Check your digital stockings! There’s a free copy of Control in there. Happy holidays! epic.gm/free-8
No brainer 🔥
Happy Holidays everyone! Epic’s End of Year Sale has just begun, so you can snatch EasyRain for 30% off on FAB :) fab.com/sellers/Willia…
I've made some slight lighting improvements! 🌊 The shader now simulates sunlight absorption when the geometry is underwater inside a tunnel.
Wrapped up a project I've been working on for the past year, The Doors of Durin. It's been an adventure! Check out the AS post for the final renders, hope you all enjoy it! artstation.com/artwork/0lldQw
A little preview of the tutorial I released yesterday showing what the content is. I guess just the screenshot and video description were a little confusing. Hopefully this helps clarify what I am covering in this lesson.
natestephens.gumroad.com/l/uliugq In the two CGMA classes that I recently taught this was the most requested in class lecture by the students. So I figured why not get it out there for anyone interested. This covers a lot, and is much more than a brick wall tutorial. You can use this…
😰Tired of spending hours on complex hard-surface models? Toolbag 5’s new Bevel shader is here to simplify your workflow! Add smooth edges to your objects for a more realistic look while reducing modeling time. Also, bake bevels into Ambient Occlusion and Curvature maps!
Because I see questions about Lumen performance often enough, here on Twitter and here at Epic, check out this guide that @knarkowicz put together. It's a good starting point for getting performance in check when using Lumen in @UnrealEngine projects. dev.epicgames.com/documentation/…
The Unreal Marketplace June sale is here! All my environments are 30% off until June 20.
It's the best feeling in the whole universe to see how the sparkle becomes a fire just by sharing the love for lighting on those meetings. Let's do this!
Explore personalized sessions with Tom's Mentorship to reach your goals! Work together to master the Art of Light, overcome obstacles, and prepare for challenges. Dive into real-time lighting workflows in Unreal Engine and more! skilltreeinc.com/mentor/tom-ben… #GameDevs #GameDevelopment
Hey everyone, I wrapped up this series where I went over my process inside of #UE5 from blockout to final with this environment. I had a lot of fun creating this piece & going through my workflow. Hope you enjoyed! #gameart #gamedev #unrealengine youtu.be/AzEEa5ojRNA
A personal Star Wars inspired project consisting of a series of mood studies done in Unreal Engine 5. artstation.com/artwork/blQKWr #UE5 #unrealengine #starwars @UnrealEngine
New fundamentals tutorial about using the grid correctly and working with texel density. I was trying to make this free but due to the file size limit of 250mb I had to charge a dollar to make it available... sorry. The Grid and Texel Density on @Gumroad natestephens.gumroad.com/l/oupfyh
Behind the scenes of how @wickedgame Curved Perspective works in action. We love how it makes the world feel less rigid during camera parallaxing in motion, and allows you to see so much further into the distance compared to a standard top down perspective.
New vid is out! Using a free Physics plugin in #unrealengine 5 youtube.com/watch?v=bn3aDO…
In case you're curious what I have been up to during my time at Fundog Studios, enjoy some UE5 footage of "The Forever Winter". Some amazing talent been working on this during these hard times in the industry! youtu.be/_P45rtRkbBY?si…
youtube.com
YouTube
The Forever Winter - Official Trailer | IGN Fan Fest 2024
In 2017 I won the Artstation challenge with this environment (made in Unity at the time). This piece also landed me my first job in AAA games. Here are 10 things I learned since I started working in AAA games in no particular order:
Hi everyone, Here's a new update to the series about making a house inside of #UE5. This one goes over my thought process behind some of my ground blends and transitions. Hope you enjoy! #gameart #gamedev youtu.be/eWd-w6E2j-Y
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