Romain Cense - Multimedia Composer
@rcensecomposer
Multimedia composer 🎼🎛️ @Monome_studio 🧑🚀 - @normallostphone - @notherlostphone 📲 - http://altfrequencies.com 📻 Previously worked with @strangefoxrec
We spent 3 years looking for a publisher without any success. We ran out of funds and decided to release 1/3rd of our #2DPlatformer #SpaceGame for 1/3rd of the price. Our goal now is to get enough money to develop part 2. #gamedev #runnergame
My #indiegame just reached very positive with 55 positive reviews (100%) on #steam! I couldn't be more thankful for the great reception, I never would have imagined so many players would enjoy it! #gaming #gamedev #videogame
It just happened. Two players of my #speedrun focused #indiegame got the exact same time on the same level to the millisecond. Never thought I should have to handle ties but here we are. #platformer #runnergame #pcgaming
The current #speedrun meta of my #indiegame is to use a grappling hook to propel yourself but never to swing using the rope. I can't believe I spent so much time working on a mechanic that is not even used at high level. #gamedev #platformer #runnergame
Nearly a week after they release of our #indiegame This is no cave, here's the current #speedrun world record of the last level. The player found two skips and we cannot even see the boss supposed to chase him on the entire level. It's crazy. #gamedev #platformer #runnergame
Our #indiegame will be released in less than 20 hours. We just broke the 10000 wishlists milestone and got into the popular upcoming section of steam's homepage! We couldn't have done it without you, so thank you guys so much! #gamedev #platformer #runnergame
My #indiegame is not out yet, but some journalist already found emergent gameplay! He discovered a bug exploit to run faster and got 1st place on most leaderboards. I did a poll on our discord and the players decided to keep it like this. #gamedev #gamingclips #platformer…
My #indiegame will release in 10 days, I can't wait to see people play it but I'm terrified of what can happen at launch, like my online leaderboard exploding or no one buying the game. #gamedev #pixelart #platformer #runnergame
Some beta test players complained about the grappling hook behavior that could sometimes cut their momentum. We've been working on how to keep the velocity of the player intact, and to translate it from one direction to another. #gamedev #platformer #runnergame #pixelart
A lot of players of the demo of our #videogame This is no cave seemed to be frustrated by the gas cloud mechanics. We've been working on this the last few days: we made the levels wider and added this little ghost preview effect. #indiegame #platformer #pixelart #gaming
Here's one of the 30 levels of my #videogame This is no cave. It's one of the shortest ones and this was recorded on hardcore mode (0 life and speed x1.5). #indiegame #pixelart #platformer #gamingclips
My #videogame This is no cave will be released in less than a month on #steam. I'm still polishing the game to make sure there aren't any bugs left. #indiegame #gamingclips #platformer
In case you were wondering what was going on with the development of our #indiegame This is no cave, we spent 6 months procrastinating and adding this little frog in the game.
Looks like my #indiegame This Is No Cave has a visceral hatred for player 4.
So the boss of my #indiegame This Is no Cave started having an epileptic seisure after killing me and I have no idea why.
So I may have misunderstood instructions from my designer on how to set up the #pixelart #animation of my #indie #videogame.
My friends: "Were there signs that creating a #2D #pixelart #Platform #Videogame was doomed to fail?" The first prototype of my grappling hook #indiegame:
So our goal with this particular game sequence was to make the players shit their pants. #indiegame #gamingpc #videoga
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