svntax's profile picture. Game Developer | Full-Stack Developer | Likes pixel art, game jams, and hackathons.

svntax

@svntax

Game Developer | Full-Stack Developer | Likes pixel art, game jams, and hackathons.

I made a ComfyUI custom node for using the Retro Diffusion API in your workflows, and it's now published to the Comfy Registry. Source code - github.com/svntax/ComfyUI…


svntax 已轉發

The Battle Sprites model is up on Retro Diffusion! This is a 'chrono trigger' styled model (trained using fan made sprites for the game), that lets you generate full 3 frame idle, 6 frame walking, jumping/falling frames, and 3 frames for attacks, in 4 directions!

RealAstropulse's tweet image. The Battle Sprites model is up on Retro Diffusion!

This is a 'chrono trigger' styled model (trained using fan made sprites for the game), that lets you generate full 3 frame idle, 6 frame walking, jumping/falling frames, and 3 frames for attacks, in 4 directions!

There was a free LoRA training week on Hugging Face recently (LoRA Frenzi), so I trained a pixel portrait LoRA for Qwen Image. huggingface.co/svntax-dev/pix…


I wrote a blog post about my (unfinished) VR demo for #js13k using PlayCanvas. There were some tough but interesting limits to using it while keeping the game under 13 KB. blog.svntax.com/playcanvas-and…


Posting this from a self-hosted instance of open crosspost (both the UI and the API proxy).


Currently testing open crosspost, self-hosting the user interface first.


It's been about a month since I started using kanata (github.com/jtroo/kanata) for remapping keys. It's so helpful not having to move my hand to the arrow keys as often when writing (using caps lock to switch layers).


Hoping to make some time this month for #js13k


svntax 已轉發

Fourteenth edition of #JS13K starts now, and this year's theme is: BLACK CAT! 🐈‍⬛ Build a web game within the next month and fit it into a 13 kilobyte zip package to win lots of cool prizes, eternal fame, and respect from fellow devs! js13kgames.com/2025/blog/comp… Please help spread…

js13kGames's tweet image. Fourteenth edition of #JS13K starts now, and this year's theme is: BLACK CAT! 🐈‍⬛

Build a web game within the next month and fit it into a 13 kilobyte zip package to win lots of cool prizes, eternal fame, and respect from fellow devs!

js13kgames.com/2025/blog/comp…

Please help spread…

RPG prototype with generated characters using Retro Diffusion's API, set up as a summoning mechanic.


In the process of making an RPG prototype with smart NPCs using the new Retro Diffusion API updates, I found out about Dave Mark's Infinite Axis Utility System (IAUS). It looks far more flexible than GOAP for dynamic planning.


I wish I heard of Excalidraw earlier. I've been seeing it used for system design/architecture diagrams lately, which looks really helpful. Going to figure out how to self-host it now.


Finished setting up Solidtime for tracking time for my projects. I've used Clockify for a long time, but I wanted a self-hosted alternative, and so far it's been working great.


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