tausinteractive's profile picture. A small, passionate game development studio straight from the garden.

Taus interactive

@tausinteractive

A small, passionate game development studio straight from the garden.

What if we kissed in the Callable_call_trait<T_Owner, T_Return, T_Args...>::call() method? 👉👈🤓

tausinteractive's tweet image. What if we kissed in the Callable_call_trait&amp;lt;T_Owner, T_Return, T_Args...&amp;gt;::call() method? 👉👈🤓

Skewy intewogation woom and powerposes #gamedev

tausinteractive's tweet image. Skewy intewogation woom and powerposes
#gamedev

Is this a good reference for an average human body? He looks kinda lean #b3d #gamedev #lowpoly

tausinteractive's tweet image. Is this a good reference for an average human body? He looks kinda lean
#b3d #gamedev #lowpoly

Jarvis, please finish the rest of this freak. #gamedev

tausinteractive's tweet image. Jarvis, please finish the rest of this freak.
#gamedev

First time ever modelling a gun - very happy with how it turned out. The player will find it in a food delivery bag with no option to eat it. #b3d #gamedev

tausinteractive's tweet image. First time ever modelling a gun - very happy with how it turned out. The player will find it in a food delivery bag with no option to eat it.
#b3d #gamedev

I saw @notch was using AI-generated spritesheets for placeholders in his WIP game so I went over to the Bing image creator to see what it thinks about food items. Some of these genuinely cracked me up - the meat candles and garlic drumstick are pure comedy

tausinteractive's tweet image. I saw @notch was using AI-generated spritesheets for placeholders in his WIP game so I went over to the Bing image creator to see what it thinks about food items.
Some of these genuinely cracked me up - the meat candles and garlic drumstick are pure comedy

Programming a dialogue system is... interesting work. Having each snippet of a dialogue as a node definitely leaves a lot of room for possibilities: playing sounds, animations, changing world state... #godot #gamedev

tausinteractive's tweet image. Programming a dialogue system is... interesting work.

Having each snippet of a dialogue as a node definitely leaves a lot of room for possibilities: playing sounds, animations, changing world state...
#godot #gamedev
tausinteractive's tweet image. Programming a dialogue system is... interesting work.

Having each snippet of a dialogue as a node definitely leaves a lot of room for possibilities: playing sounds, animations, changing world state...
#godot #gamedev
tausinteractive's tweet image. Programming a dialogue system is... interesting work.

Having each snippet of a dialogue as a node definitely leaves a lot of room for possibilities: playing sounds, animations, changing world state...
#godot #gamedev

This dev posts every day... how are they so productive, all the time? Very impressive :-)

Been busy with some good news 👀 Apart from that I found some time to rewrite the tree destruction system to be a single draw call and use GPU instancing getting a huge performance boost

apoc_dev's tweet image. Been busy with some good news 👀

Apart from that I found some time to rewrite the tree destruction system to be a single draw call and use GPU instancing getting a huge performance boost


Fantastic style and character design

Burning cat knight with his mouse #characterdesign #drawing

fryprai's tweet image. Burning cat knight
with his mouse

#characterdesign #drawing


It's simple mathematics, really. 🔊


Liminal space... accidentally

tausinteractive's tweet image. Liminal space... accidentally

📢📢 Godot Plush by @FR3NKD 📢📢 I love it I love it! Thank you so much! #GodotEngine #gamedev

tausinteractive's tweet image. 📢📢 Godot Plush by @FR3NKD 📢📢
I love it I love it! Thank you so much!
#GodotEngine #gamedev
tausinteractive's tweet image. 📢📢 Godot Plush by @FR3NKD 📢📢
I love it I love it! Thank you so much!
#GodotEngine #gamedev

Ah, big war robots are one of those cool things a lot of us will get behind. This project is looking lovely

Added impact hitmarkers so you can tell when you're hit



Accidentally pronounced "copy-pasted" as "cope-y pasted". Instead of rectifying the mistake, accepted it as a profound philosophical insight. Now I have to learn to write shaders. Woe.


Do people really make incredible things like this on accident? 🗿🗿 I mean... kudos

The heck did I do



Wish we had more games in this style. Realism tuned down to delicious sovl gameism

You like that area so much so here's one for the postcard. #Shraud #PSX #lowpoly #indiegame #horrorgame #retrofps

PolygonCrypt's tweet image. You like that area so much so here&apos;s one for the postcard.

#Shraud #PSX #lowpoly #indiegame #horrorgame #retrofps


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