tinto_gamedev's profile picture. Game designer and solo developer of Project Goblin. Check it out!
https://tintodev.itch.io/project-goblin
#gamedev ENG/SPA

Tinto

@tinto_gamedev

Game designer and solo developer of Project Goblin. Check it out! https://tintodev.itch.io/project-goblin #gamedev ENG/SPA

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Been working on improving the attack animations, making them heavier and less robotic. Check them out! #indiedev #gamedevs Poor goblins never stood a chance!


Still working on sound design for my #indiegame. It's taking a while, so in the meantime, here's a goblin.


Tinto 已轉發

Boss type enemy


Got a bunch of new followers during the past few days. Many thanks, everyone! Your support is what keeps me going.


Bashing enemies with your shield is a great way of taking them down for a while to get some breathing room during combat. Smarter knights are able to take down more than one enemy with just one shield bash. Check it out! #indiegame #indiedev


That feel when the feature is done, working with 0 bugs and you finally move on to something else. #indiedev

tinto_gamedev's tweet image. That feel when the feature is done, working with 0 bugs and you finally move on to something else. #indiedev

Got facial expressions set up for my #indiegame. I hope this will allow me to give the characters more personality and bring the cutscenes to life!

tinto_gamedev's tweet image. Got facial expressions set up for my #indiegame.

I hope this will allow me to give the characters more personality and bring the cutscenes to life!

Tinto 已轉發

Added 20 new textures to the Thief/Quake inspired Texture Asset Pack! Check it out in the replies down below! 👇#indiedev #gamedev

MoepMop's tweet image. Added 20 new textures to the Thief/Quake inspired Texture Asset Pack!
Check it out in the replies down below! 👇#indiedev #gamedev

Trying to draw the face of the main character for my #indiegame! Still work-in-progress, but I think it ain't looking too bad.

tinto_gamedev's tweet image. Trying to draw the face of the main character for my #indiegame! Still work-in-progress, but I think it ain't looking too bad.

Made a Game Over screen for my #indiegame! Getting bested by some goblins isn't the best way to go, but every knight can have a bad day.


Tinto 已轉發

No Vacancy Tonight is OUT NOW on Steam! A graphic adventure with a chilling touch of horror Would you dare to check in?🏨 store.steampowered.com/app/2525410/No…


I never liked how in some games your weapons just float in the air, so I gave a scabbard to the main character so he can keep his in style! If you are curious about the game, check it out at this link: tintodev.itch.io/project-goblin


Tinto 已轉發

I'm solo working on a Final Fantasy 6-10 inspired low-poly JRPG, with a focus on story, pace, and combat. #indiegamedev #gamedev #indiegame #rpg #MotivationMonday #MarketingMonday


Been working a lot on my #indiegame. Still have some refactor and cleanup to do, but most of the core mechanics are already in! I expect to be able to share some actual content, like levels and more enemies very soon... so stay tuned!

tinto_gamedev's tweet image. Been working a lot on my #indiegame. Still have some refactor and cleanup to do, but most of the core mechanics are already in! I expect to be able to share some actual content, like levels and more enemies very soon... so stay tuned!

Tinto 已轉發

Hi! Plan to spend the weekend working on my #indiegame. Hopefully I'll be able to finish all this UI and settings stuff so next time I'm able to share something cooler lol. x.com/tinto_gamedev/…

Been working on the UI, adding helper icons to make learning how to play a bit easier. They change depending on the context, and they can be disabled once the player has had enough of them. #gamedev #indiegame

tinto_gamedev's tweet image. Been working on the UI, adding helper icons to make learning how to play a bit easier. They change depending on the context, and they can be disabled once the player has had enough of them. #gamedev #indiegame


Been working on the UI, adding helper icons to make learning how to play a bit easier. They change depending on the context, and they can be disabled once the player has had enough of them. #gamedev #indiegame

tinto_gamedev's tweet image. Been working on the UI, adding helper icons to make learning how to play a bit easier. They change depending on the context, and they can be disabled once the player has had enough of them. #gamedev #indiegame

United States 趨勢

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